Learning C++ for Unreal Engine in my case

I gave that advice to other users on some older topics. And I’d still say that, unless you were planning to release your game. Paid or free, I think C++ should be used predominantly for a UE game that’s gonna end up on a store.

For clarity, you’d still use blueprints along with that.

Which parts you may ask?

There isn’t a rule of course, but me personally, I use blueprints for animation related tasks. I also use blueprints for certain tasks first and then implement them in C++, due to superior debugging process.

But you can still choose to use mostly blueprints and C++ for things you can’t do with blueprints, and it wouldn’t make any meaningful difference in the end product, especially considering the project won’t be a very complex one. Even if it was a very serious project, it wouldn’t be much of an issue… if you think optimization is not important.

I guess this also answers your question here:

:blush:

Yep, I wouldn’t recommend trying to learn by following a whole demo project tutorial series, since that way you’d simply be doing what’s told, and guess what! Obviously nothing will go wrong if you follow the steps exactly. Whenever you come across an obstacle, you can just search it up and implement things you learn to fit in your use case. This way you’d actually be learning since that’d require you to grasp the concept.

Based on your previous explanations, sounds like you’ve only used AI to implement basic things with C++. You can try but from my experience, it currently is insufficient for more specific tasks.

I don’t think that’s a question for the forum. If you find yourself struggling, really want your project done and have the budget for it, sure you can hire someone I guess.


If you’re interested, you can take a look at here to start with C++:

Hope these help :innocent: