I am trying to use Learning Agents in Unreal Engine to teach a cube to cross a narrow path without falling off. Here’s what I’ve done so far:
I created the path and added collisions around it so the cube restarts if it falls off.
I created a Pawn for the cube and added movement functionality.
What should I do next? The tutorial video I found is about cars, but I don’t know enough to adapt it to my scenario. The example of what I want to achieve is shown in the image below.
I would appreciate any help or guidance on how to proceed. Thanks in advance!