Where in the Epic Shooter Game C++ code is the Camera set to the Mesh?
I am used to Follow Camera with SpringArm but that is obviously not used in the Shooter Game
In the ShooterGame the complete camera implementation is done in c++ and the CameraManager as far as I know.
The CameraManager is a class which handles all the camera things and can be used to replace the more static blueprint approaches but it is also more complicated.