So i’m creating a warp/leap system where the player chooses a location in a max distance from you and then let the character “warp/leap” to it. Now this works perfectly, but when Sweep is turned off on “setActorLocation” i can go into meshes. If it’s turned on i can’t but then the floor slows me down dramatically.
Does somebody know a way around this? Which won’t allow players to glitch into or on top of walls?