I was wondering how I could get the leap to trigger audio from a trigger box as it seems it can only be triggered by the first person actor not the leap collision actor.
The trigger box can be triggered by anything you want, you will just need to setup the collision on the leap collision actor to overlap properly with your trigger volume.
this is what I have set up right now what else would I need to add to get the leap collision actor to trigger the audio?
You will need to setup the collision channels properly on your trigger box to collide with whatever collision you have setup on your leap motion controller collision. It also looks like you are in the level blueprint so you aren’t actually getting an actor with your getActorLocation, you should feed it an actor.
Hey Jaws, did you ever figure out how to solve this issue? I’m running in to the same problem.