Hi there UE experts!
I am relatively inexperienced with both Leap Motion and Unreal Blueprints, and I am currently facing challenges while working on my interactive student project.
My objective is to utilize the captured palm data from Leap Motion to control the movement of a character. Specifically, I would like the character to move in the direction corresponding to the movement of my hand. For example, when I move my hand northwards, I want the character to move north as well.
I have made some progress by successfully implementing the functionality to make a cube move. However, I am uncertain about how to translate this knowledge to control the character’s movement.
I would be immensely grateful if someone could provide guidance on the specific Blueprint nodes or methods that I should employ to achieve my desired outcome. Any assistance or suggestions would be highly appreciated.
Thank you