LEAN/PEAK LEFT on Third Person Character with First Person View

Hi all.

I have a Third Person Character Blue Print although I shifted the camera to give a first person perspective while keeping the body visible.

I am trying to make Q and E to lean my character so I can peak the corners but I’m having an issue with weapon and camera rotation… what I got right now feels like more a step left instead of lean left.

This is my blueprint as of now

I wanted to make the same effect as it works with Rainbow Six leaning for example…