Lead & Senior Level Designer

Project: unannounced UE4 project
Location: Toronto, Canada
Website: Careers - Torn Banner Studios

Torn Banner is seeking a Lead Multiplayer Level Designer to help direct our level design efforts in our future Unreal Engine 4 projects.

As a Lead Level Designer at a small independent studio you’ll have a wide range of responsibilities from creating levels to organizing the department, communicating with production, facilitating feedback and working with other leads to execute the vision for the games we make.

Our ideal candidate possesses a mastery of multiplayer map design and layout, with a deep understanding of the relationship between level geometry and the creation of a balanced multiplayer experience. This individual must demonstrate strong communication skills with the ability to work effectively within a large cross-disciplinary team. They should be driven by a passion to build an industry-leading multiplayer experience.

Responsibilities
Lead the Level Design team to craft diverse multiplayer combat spaces
Establish quality benchmarks
Iterate on levels from concept to blockout and final product
Thrive in a dynamic production environment, adapting levels to gameplay ruleset
Work with designers, artists, and other level designers to deliver multiplayer environments that embody the creative vision of the game
Drive the design of your levels from paper design to shipping product
Spearhead the collaborative process with other designers, artists, animators and engineers to create levels that are not only incredibly fun, but look great and run well
Prioritize and self-manage to meet deadlines

Requirements
6+ years of professional game development experience as a level designer with at least 1+ years in a Senior or Lead position
At least 2 shipped titles
An exceptional portfolio of work that exemplifies the creation of high quality level designs for multiplayer FPS games
Ability to display process work such as paper maps, grey box levels, and documentation
Expert within the Unreal Engine or equivalent engines
Knowledge of building levels with modular assets
Excellent communication, time-management, and organizational skills
Strong analytical and creative thinking abilities
Willingness to iterate and improve upon designs based on feedback and playtesting
Ability to provide in-depth critique
Motivated and self-driven
Able to fluently speak and write in English
Willingness to move to Toronto

Bonus
Familiarity working with version control (we use Perforce) and task-management software (we use Jira)
Scripting or blueprint experience
3D pipeline knowledge
Knowledge of architecture
Passion for the medieval era

Benefits & Perks
Profit sharing
4 weeks Paid vacation
A no crunching policy
Relocation assistance
Flexible schedule
Weekly happy hour
Healthcare & benefits

For workplace information visit Careers - Torn Banner Studios

Please send all applications and portfolios to: [EMAIL=“levelcareers+lead@tornbanner.com”]levelcareers+lead@tornbanner.com