Lucky Pause is looking for Lead Blueprint Programmer to help us port a game from UDK. This is a remote contract position offering competitive pay.
After releasing Homesick Lucky Pause is looking for help finishing our UE4 version. Homesick was originally make in UDK using unrealscript and kismet and we are now bringing it to more platforms as well as VR by porting to UE4. We have already started but we need help! We are looking for someone to take over most of the programming continuing with a blueprint only approach. We use a perforce cloud server setup for working remotely.
Responsibilities:
Create blueprints to recreate and or improve on the original functionality of the UDK version of Homesick.
Takes into account both traditional platforms as well as VR functionality.
Work remotely but communicate regularly with progress and programming structure.
Create commented and readable blueprints that can be understood by others.
Setup the Menu and save game system.
Minimum qualifications:
Strong Blueprint skills
Strong programming organization / structuring ability
Must have a windows machine to be able to refer to the UDK Homesick version
Preferred Qualifications:
Experience with UDK & Kismet
Perforce experience
Experience with VR
Experience with blueprint save games
If interested please contact us with your availability & rate. Thank you!