This pack includes 290 effects. They are rendered in realtime inside MetaSounds with our Procedural SFX & Music MetaSounds plugin.
All of them are generated from scratch with physical modeling synthesis (no prerecorded samples or AI).
Thus, you can freely use them without any licensing concerns.
The sounds are divided into the following categories:
Chant: tones that signal the start of a spell.
Transition: whooshes and risers that build anticipation before casting.
Cast: the casting action itself, such as striking a staff to the ground or releasing an explosive spell.
Spell: crystals, fire, wind, water, earth, lightning, and buffs.
Beam: focused streams of lightning, wind, or water.
Impact: collisions from metallic projectiles, lightning strikes, splashing water, or shattering crystals.
To help you get started, we’ve also included 22 MetaSounds graphs showing how to combine some of them into complete effects.
If you find this pack useful, be sure to check out the full Procedural SFX & Music plugin.
Our plugin not only adds powerful new MetaSounds nodes but also gives you access to over 320 unique SFX graphs.
This free pack was created using just 50 of them, representing only about 5% of the possibilities.
Every graph is fully procedural, letting you generate endless variations with simple tweaks to duration, pitch, fade, timbre, weight, or 3D spatialization.
You can also design entirely new effects by modifying input models or extending them with our custom MetaSounds nodes.
These nodes are extremely efficient, so you can create interactive, high quality, and real-time sound effects directly in Unreal.
Support: Discord
The license of this pack is CC BY 4.0, though attribution is not required (because no one ever reads that anyway.)
Because the pack includes MetaSounds graphs, only Unreal version 5.6 and above are supported as shown in Fab listing.
The audio files are all in WAVE format so there is no usage restriction. You can use them in Unreal or in any other programs.