LBiG.Dz17 - Thalassor - Tidewarden Blade | Game-Ready Stylized Fantasy Sword

Forged for the guardians of a sunken kingdom, Thalassor holds the glow of the deep sea in its blade. Dark steel framed in polished copper carries a river of glowing teal inlay from the guard to the tip, with diamond gems, a wrapped teal leather grip and a crystal pommel. Built as a hero weapon, paladin or sea-knight gear, or a legendary drop for stylized fantasy RPGs.

WHAT'S INCLUDED

- FBX download: SM_Thalassor.fbx (game-ready mesh, real-world scale 114 cm, pivot at the centre of the grip, blade along +Z) + 8K textures: Base Color, Metallic, Roughness, Emissive, Normal (OpenGL) and ORM (packed for Unreal)

- OBJ download: SM_Thalassor.obj + .mtl with the same 8K textures + mesh maps (8K PNG): Ambient Occlusion, Curvature, Thickness, Position

- GLB / GLTF / USDZ versions (auto-converted by Fab from the FBX)

- Additional files: 8K Normal map in DirectX (Y-) orientation

- Blender download: Thalassor_FX_Scene.blend, the presentation scene from the images with the textures packed at 4K, emissive glow pulse, mist wisps, rising motes, bloom, lights and 7 cameras (Blender EEVEE)

- Clean folder layout: Thalassor/SM_Thalassor.fbx + Thalassor/Textures/ (textures link automatically on import)

TECHNICAL DETAILS

- Polycount: 13,468 triangles / 6,736 vertices (triangulated)

- Watertight, symmetrical mesh; one material, one UV set, no overlapping or flipped UVs

- 8192 x 8192 textures, easy to downscale to 4K/2K for your target platform

- High-to-low baked normal and mesh maps (8K bake), textured in Substance 3D Painter

- Metal/Roughness PBR, ready for Unreal Engine, Unity, Blender and any PBR renderer

- Glowing teal inlays and gems driven by the emissive map

NOTES

- The mist wisps, motes, glow pulse and bloom are in the Blender scene only; the FBX/OBJ/GLB contain the sword, and in game engines the glow comes from the emissive map.

- The Blender scene's polycount includes the effect objects (wisps, motes, aura); the sword itself is 13,468 triangles.

- Depending on your skeleton, the hand socket may need a 90 degree rotation in Unreal Engine.

- The base mesh was generated with AI assistance, then processed by hand: cleanup, retopology, UV unwrapping, baking and texturing.