LBiG.Dz17 - Evergrove - Holly & Pine Christmas Katana with Scabbard | Game-Ready | UE5

Evergrove is a festive katana for winter events and holiday drops: an evergreen enamel blade engraved with gold pine branches and red holly berries, polished gold fittings, a dark green silk-wrapped grip with a holly charm and red tassel, and a black-green lacquered scabbard wrapped in a red cord and covered in holly and pine.

WHAT'S INCLUDED

  • SM_Evergrove_Katana - katana, 1 material, 4K PBR textures

  • SM_Evergrove_Saya - matching scabbard with red cord, holly leaf and tassel, 1 material, 4K PBR textures

  • SM_Evergrove_Sheathed - the katana seated in its scabbard, one FBX

  • Textures for Blender / generic PBR: BaseColor, Normal (OpenGL), Metallic, Roughness, Emission (black - no glow)

  • Textures for Unreal Engine: BaseColor, Normal (DirectX), OcclusionRoughnessMetallic (packed), Emissive

  • Unreal Engine 5.6 project: static meshes with 4 LODs and collision, master material + 2 material instances, Blueprints (katana, scabbard, sheathed, snow) and a showcase map with falling snow

  • GLB file (2K textures) for quick preview

  • Blender scene (EEVEE) with the lighting and effects used in the images: falling snowflakes and warm bloom

TECHNICAL DETAILS

  • Katana: 15,719 triangles · 7,792 vertices · 110 cm

  • Scabbard: 10,150 triangles · 5,061 vertices · 96 cm

  • Counts read back from the exported FBX files

  • Real-world scale in metres; katana pivot at the centre of the grip, scabbard pivot at the mouth

  • One texture set per piece (4096 x 4096), 0 flipped UV faces

  • Low-poly is a mix of quads and triangles (not hand-made edge flow)

NOTES

  • The snow in Unreal is a mesh with an animated material (no Niagara); Blueprints have components only, no gameplay logic.

  • No rig or animation on the mesh.