Quenched in the blood of a fire drake, the Emberfang never cools. Molten light runs through its fuller and the flames of its guard still flicker when drawn. Built as a hero weapon, boss loot or a legendary drop.
WHAT'S INCLUDED
- SM_Emberfang_Infernal_Greatblade.fbx: game-ready mesh, real-world scale (109.7 cm), pivot at the centre of the grip, blade along +Z
- GLB / GLTF / USDZ versions (auto-converted by Fab)
- Emberfang_Infernal_Greatblade_FX_Scene.blend: the full presentation scene from the images, with all 4K textures packed, emissive glow, mist wisps, rising motes, bloom, lights and 11 cameras (Blender EEVEE)
- 4K PBR textures (PNG): Base Color, Normal (OpenGL), Normal (DirectX), Metallic, Roughness, Emissive, ORM (packed for Unreal)
- Clean folder layout: Emberfang_Infernal_Greatblade/SM_Emberfang_Infernal_Greatblade.fbx + Emberfang_Infernal_Greatblade/Textures/ (textures link automatically on import)
TECHNICAL DETAILS
- Polycount: 16,802 triangles / 8,403 vertices
- Textures: 4096 x 4096, one material, one UV set, 37 UV islands, no overlapping or flipped UVs
- High-to-low baked normals, textured in Substance 3D Painter
- Metal/Roughness PBR, ready for Unreal Engine, Unity, Blender and any PBR renderer
- Emissive molten core and flame guard driven by the emissive map
NOTES
- The mist wisps, motes and bloom are included in the Blender scene; the FBX/GLB contain the sword only, and in game engines the glow comes from the emissive map.
- Depending on your skeleton, the hand socket may need a 90 degree rotation in Unreal Engine.
- The base mesh was generated with AI assistance, then hand-processed: cleanup, retopology, UV unwrapping, baking and texturing.