LBiG.Dz17 - Cryonyx - Rimeheart Blade | Game-Ready Stylized Ice Sword

Born in the frozen heart of a fallen star, Cryonyx carries a core of living rime that never stops glowing. Its blade is pure blue ice wrapped in a dark-steel crown with silver edges and twin ice gems. Built as a hero weapon, frost-mage loot or a legendary drop for stylized fantasy RPGs.

WHAT'S INCLUDED

- SM_Cryonyx.fbx: game-ready mesh, real-world scale (110 cm), pivot at the centre of the grip, blade along +Z

- SM_Cryonyx.obj + .mtl (same mesh, separate OBJ download with its textures)

- GLB / GLTF / USDZ versions (auto-converted by Fab)

- Cryonyx_FX_Scene.blend: the presentation scene from the images with the 4K textures packed, emissive glow pulse, mist wisps, rising motes, bloom, lights and 7 cameras (Blender EEVEE)

- 4K textures (PNG): Base Color, Metallic, Roughness, Emissive, Normal (OpenGL), Normal (DirectX), Height, ORM (packed for Unreal)

- Mesh maps (4K PNG): Ambient Occlusion, Curvature, Thickness, Position (in the OBJ download)

- Clean folder layout: Cryonyx/SM_Cryonyx.fbx + Cryonyx/Textures/ (textures link automatically on import)

TECHNICAL DETAILS

- Polycount: 15,272 triangles / 7,639 vertices (triangulated)

- One material, one UV set, no overlapping or flipped UVs

- 4096 x 4096 textures, can be downscaled to 2K/1K with little loss

- High-to-low baked normal and mesh maps, textured in Substance 3D Painter

- Metal/Roughness PBR, ready for Unreal Engine, Unity, Blender and any PBR renderer

- Glowing ice core, edges and gems driven by the emissive map

NOTES

- The mist wisps, motes, glow pulse and bloom are in the Blender scene only; the FBX/OBJ/GLB contain the sword, and in game engines the glow comes from the emissive map.

- Depending on your skeleton, the hand socket may need a 90 degree rotation in Unreal Engine.

- The base mesh was generated with AI assistance, then processed by hand: cleanup, low-poly, UV unwrapping, baking and texturing.