I think this is my first post hope more will come.
Well for those tooo lazy to write UE_LOG(…) bla bla i made this but works only for c++ projects i guess.
Add this code to your project header file (YourProject.h) after #include “Engine.h” and done.
DEFINE_LOG_CATEGORY_STATIC(LogYourProject, Log, Log)
#define TRACE(Format, ...) \
{\
FMsg::Logf(__FILE__, __LINE__, LogYourProject.GetCategoryName(), ELogVerbosity::Log, UTF8_TO_TCHAR(Format), ##__VA_ARGS__); \
}
Use Ex:
TRACE(“Hello World %d”, 10);
PS: I’m new at this and might be wrong approach but it worked for me And why TRACE because <3 ActionScript