The efforts of Baldwin and alfalfasprossen are much higher tier and their scripts would be much more useful than this, but I needed something quick and dirty and more importantly, now.
Current feature set:
Convert selected static mesh actors to instanced meshes and vice versa
Batch place objects from a 3DS Max or Maya Scene
This plugin creates a background TCP server which any application can communicate with, this way doing things like batch placing from a 3D package really only requires you having the ability to get an objects name and transform, and then sending it off in a TCP socket. This foundation should allow for some cool extensions in the future.
It is part of an open source github repo here:
Install instructions are on the github. Currently it requires you to build your engine from source because no matter what I do to compile it on 4.6.1, the binaries don’t seem to want to cooperate with a 4.6.1 install from a launcher. If anyone is willing to work through this and figure out the issue, I’ll give you some internet points.
Thats the promoted build of UE4 currently. I personally much prefer the mini source control button in the top right and there doesn’t seem to be a way to set it back.
Plugin’s core has changed dramatically so now you must have the UE4 plugin installed for the scripts to work, however I think it changed for the better.
Aye, there seems to be a compatibility issue no matter how I compile it for 4.6.1. I suggest compiling it with a source engine build or waiting for 4.7.
As for the 3DS Max error… you’ve installed it right. I’ll look into this.
I used the binary version and do not load with version ue 4.14 + maya2014.
¿ is it abandoned?. You spoke on working with versions ue4.6…4.7… but now we are on ue4.14.3 (last comment on 02-14-2015)