The efforts of Baldwin and alfalfasprossen are much higher tier and their scripts would be much more useful than this, but I needed something quick and dirty and more importantly, now.
Current feature set:
- Convert selected static mesh actors to instanced meshes and vice versa
- Batch place objects from a 3DS Max or Maya Scene
This plugin creates a background TCP server which any application can communicate with, this way doing things like batch placing from a 3D package really only requires you having the ability to get an objects name and transform, and then sending it off in a TCP socket. This foundation should allow for some cool extensions in the future.
It is part of an open source github repo here:
Install instructions are on the github. Currently it requires you to build your engine from source because no matter what I do to compile it on 4.6.1, the binaries don’t seem to want to cooperate with a 4.6.1 install from a launcher. If anyone is willing to work through this and figure out the issue, I’ll give you some internet points.
Appreciate thoughts, feature suggestions, etc.