Hi everyone. I’m trying to use a opacity alpha (black and white) plugged into a MatLayerBlend_OverrideOpacityMask for a layered material. When I use the mask in a standard material, it works; however, it doesn’t seem to work in the layered material. This question has been posted before but it was never resolved.
Hey beefaroni -
Thank You for your report I was able to reproduce this issue internally and I have made our engineers aware of the issue, TTP# 349742. I will keep you informed as we look into this issue. (I also am moving this into bug reports for tracking purposes.)