Hi, I want to use a hit reaction animation montage on my character, based on multiple conditions.
Currently I’m using layered blend per bone with an upper body slot, so the hit reaction montage only plays from the waist up. that way I can use it while the character is walking.
However, I wanted to use the full body animation when the character isn’t walking (velocity = 0) and also use another bone blend that excludes the arms from the montage when the character is aiming or shooting (bIsAiming = true) and possibly also exclude both arms and legs when it’s aiming and walking simultaneously.
what’s the approach to do so?