Trying to make a multilayer landscape material but it just turns pitch black.
I borrowed the code from tutorial and for some reason it works in tutorial but not in my project.
It works fine when MakeMaterialAttributes and output node are linked directly, but when LayerBlend is added material becomes black.
Also tried to change texture SamplerSource value to Shared: Wrap and setting preview weight of both layers to 0.5 as there were similar problems I found on forum. Doesn’t help.