I am using unreal engine 5.5 the docs here are just not valid:
https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-ios-launch-storyboards-in-unreal-engine-projects?application_version=5.5
They explain how to create a LaunchScreen, the problem being is this is not the default behaviour of unreal engine. Settings are set to use XCode Modern which means the options to use and image and tell unreal that we will handle it using a storyboard is not an option since they are GRAYED OUT.
You cannot use image, Apple has changed the acceptance to it MUST be a storyboard.
I have tried everything to get the storyboard to work. I have create a IOSTargetSettings.ini and added:
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
OverrideIconSet=True
IconSetPath=Build/IOS/Resources/Assets.xcassets
bUseLaunchScreen=True
LaunchScreenPath=Build/IOS/Resources/LaunchScreenIOS.storyboard
This does fix the AppIcon to use my icon and not UE icon, but the LaunchScreen refuses to do anything except use UE launchscreen png.
There is ABSOLUTLY no documentation about this, so how are people doing this?