Launching to iOS (iPhone) Failed!

I am also trying to launch to my Iphone and it keeps failing.

my bundle id is ‘com…’

as Satra18 mentioned I bought ‘www…com’ domain for a year. Still I get the same error.

I am posting the error lines from the output log.

I am using Unreal Engine 4.17.2

I have an iPhone 7 with version 11.2.1

error lines:


LogPlayLevel: DeploymentServer: [DD] … Error: Failed to connect to bundle 'com…

LogPlayLevel: env: 2 DTDeviceKitBase 0x0000000110943441 -[DTDKMobileDeviceToken mountDeveloperDiskImage:withError:] + 782

LogPlayLevel: env: 3 DTDeviceKitBase 0x0000000110943cf8 -[DTDKMobileDeviceToken mountDeveloperDiskImageWithError:] + 488

LogPlayLevel: env: 2 DTDeviceKitBase 0x0000000110943441 -[DTDKMobileDeviceToken mountDeveloperDiskImage:withError:] + 782

LogPlayLevel: env: 3 DTDeviceKitBase 0x0000000110943cf8 -[DTDKMobileDeviceToken mountDeveloperDiskImageWithError:] + 488

LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: CodeSign Failed

LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.

PackagingResults: Error: Launch failed! Failed to Code Sign

Also I’m including a screenshot of my iOS Settings.

Please help me.

Edit 1: I tried using ’ com…test ’ for the bundle identifier

Still getting the same error.