I am also trying to launch to my Iphone and it keeps failing.
my bundle id is ‘com…’
as Satra18 mentioned I bought ‘www…com’ domain for a year. Still I get the same error.
I am posting the error lines from the output log.
I am using Unreal Engine 4.17.2
I have an iPhone 7 with version 11.2.1
error lines:
…
LogPlayLevel: DeploymentServer: [DD] … Error: Failed to connect to bundle 'com…
…
LogPlayLevel: env: 2 DTDeviceKitBase 0x0000000110943441 -[DTDKMobileDeviceToken mountDeveloperDiskImage:withError:] + 782
…
LogPlayLevel: env: 3 DTDeviceKitBase 0x0000000110943cf8 -[DTDKMobileDeviceToken mountDeveloperDiskImageWithError:] + 488
…
LogPlayLevel: env: 2 DTDeviceKitBase 0x0000000110943441 -[DTDKMobileDeviceToken mountDeveloperDiskImage:withError:] + 782
…
LogPlayLevel: env: 3 DTDeviceKitBase 0x0000000110943cf8 -[DTDKMobileDeviceToken mountDeveloperDiskImageWithError:] + 488
…
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: CodeSign Failed
…
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
…
PackagingResults: Error: Launch failed! Failed to Code Sign
…
Also I’m including a screenshot of my iOS Settings.
Please help me.
Edit 1: I tried using ’ com…test ’ for the bundle identifier
Still getting the same error.