I am trying to launch to my Iphone and it keeps failing,
below i have posted the error lines from the output window in unreal.
i am using unreal engine 4.17.1
and my iphone is updated to iOS 11 beta.
error lines :
LogPlayLevel: DeploymentServer: [DD] … Error: Failed to connect to bundle ‘co.Ashwin.ARKitTest’
LogPlayLevel: env: Code Signing Error: Provisioning profile "iOS Team Provisioning Profile: " is Xcode managed, but signing settings require a manually managed profile.
LogPlayLevel: env: Code Signing Error: Code signing is required for product type ‘Application’ in SDK ‘iOS 11.0’
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: CodeSign Failed
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Launch failed! Failed to Code Sign
i followed all the setups that were required to create the provisioning file.
but i dont know what setting i am missing.
Please help me launch on Iphone?