Launching player based on mouse position

Hi,
I am trying to launch the player based on the position of the mouse (Basically launching in all directions). My current blueprint uses the ConvertMouseLocationToWorldSpace node to find where the mouse is and then Multiply the location vector by -2 (as I want the player to be sent in the opposite direction to the mouse).
Hope this makes sense, let me know if not.
Any help is appreciated.

Hello ,

What is the present result you get? Please post a screenshot of the relevant blueprints so I can investigate further.

Thanks,

Hi Andy,
Many thanks for your interest. I have since sorted this issue with a classmate, however I appreciate you taking the time to answer. If it interests you, I could post screenshots of the blueprint we used.
Thanks