I want to launch this home made dll into the background so as to not bother the running of the game itself. I have the dll execution itself working fine.
I do not want to spawn multiple processes from UE, in fact, the dll is itself spawning 8 or so threads. Just run the dll’s ‘main’ proc that has a continuous loop inside.
Of course I am checking out Ramas tutorial here but I was wondering if there is a simpler way, or simpler example anywhere that is more matching what I am thinking of?
EDIT: I actually got something working, or at least doing something right. I will have to figure out how to try to share a big chunk of data between the Dll and the UE game object. Rama, you are a pillar of this community!
Also, does anyone know what I should be putting for the InStackSize in FRunnableThread::Create ?? My Dll is going to use a relatively large amount of memory, does it have to do with that? As I spotted a note in Rama’s wiki saying, “//windows default = 8mb for thread, could specify more” but I don’t know what he refers to?