Using UE5.2, Android 11 phone API version 30.
I cannot launch on my device any longer. I get an error saying:
LogPlayLevel: UAT: Running: C:\Users\aet\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 9a7536fe install -r "C:\Users\aet\Documents\Unreal Projects\Fairytale\Binaries/Android\Fairytale-arm64.apk"
LogPlayLevel: UAT: adb.exe: device offline
Two days ago when I started this project I installed and launched on the same device without any problems.
The APK get built without problems.
The device shows up as online in the device manager.
I tried to restart phone, restart computer, and toggled USB debugging on/off, I uninstalled the previous version of the app from the phone, I revoked permission on the phone and allowed it back on.
Log file:
GetPackageInfo ReturnValue: com.aperico.fairytale
SafeFileExists C:\Users\aet\AppData\Local\Android\Sdk\platform-tools\adb.exe=True
Running: C:\Users\aet\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 9a7536fe install -r "C:\Users\aet\Documents\Unreal Projects\Fairytale\Binaries/Android\Fairytale-arm64.apk"
adb.exe: device offline
Took 0,0233947s to run adb.exe, ExitCode=1
SafeFileExists C:\Users\aet\AppData\Local\Android\Sdk\platform-tools\adb.exe=True
Running: C:\Users\aet\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 9a7536fe install "C:\Users\aet\Documents\Unreal Projects\Fairytale\Binaries/Android\Fairytale-arm64.apk"
adb.exe: device offline
Took 0,0221474s to run adb.exe, ExitCode=1
==============================================================================
ERROR: Installation of apk 'C:\Users\aet\Documents\Unreal Projects\Fairytale\Binaries/Android\Fairytale-arm64.apk' failed
(see C:\Users\aet\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
AutomationException: Installation of apk 'C:\Users\aet\Documents\Unreal Projects\Fairytale\Binaries/Android\Fairytale-arm64.apk' failed
at AndroidPlatform.DeployAndroidFileServer(ProjectParams Params, DeploymentContext SC, String AFSToken) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:line 2520
at AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:line 3445
at AutomationScripts.Project.Deploy(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\Scripts\DeployCommand.Automation.cs:line 57
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 225
at BuildCookRun.ExecuteBuild() in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42
at AutomationTool.BuildCommand.Execute() in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
at AutomationTool.BuildCommand.ExecuteAsync() in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353
at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
==============================================================================
AutomationTool executed for 0h 1m 4s
AutomationTool exiting with ExitCode=35 (Error_AppInstallFailed)