So I created a blank c++ mod, it generated the files and opened VS. The mod is the selected startup project (which seems odd as I wouldn’t launch a plugin), so I set RoboRecall as the startup. Hit launch and it complains it can’t find UE4Editor.exe. Now I can’t open the .uproject or run it from the Launcher. I have to run Verify to download/install the binaries again.
What’s the overall workflow for VS/C++ with this new mod architecture?
This was something we ran into before release but had fixed before launch. Can you head to the toolbar and find the “About” section and drop the version number here?
Usually for code, after it’s been created in the menu, it will compile and then you can made edits to it in VS the same way that you would using the regular version of Unreal Engine. You may try to build just the mod project in VS instead of all.
Wait a long time…wonder why it says 4.16 on the splash screen
Select Blank Mod (C++), using the default path (C:\Program Files\Epic Games\RoboRecallModKit\RoboRecall\Plugins) and call it MyBlankMod
Click Create Mod button and wait for Visual Studio 2015 to load
Shut down the Editor
With Development Editor, Win64, launch. It will compile with the following output:
1>------ Build started: Project: MyBlankMod, Configuration: Development_Editor x64 ------
1> Creating makefile for RoboRecallEditor (no existing makefile)
1> Target is up to date
1> Deploying RoboRecallEditor Win64 Development…
1> Total build time: 10.30 seconds (NoActionsToExecute executor: 0.00 seconds)
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
And then this error message will pop-up:
“Unable to start program ‘C:\Program Files\Epic Games\RoboRecallModKit\Engine\Binaries\Win64\UE4Editor.exe’. The System cannot find the file specified.”
Try launching Robo Recall from the Modding tab again. It’ll say, “Launch Failed. Could not launch Robo Recall Mod Kit. Please verify the installation. Error Code: LS-0014”
Verify installation to download/re-install binaries and get it working again.
Select “Blank Mod (C++)”, give it a name, fill out Author field, click “Create Mod”
A progress bar quickly shows up and goes away, but otherwise I am left at the same screen. No errors are shown and nothing else happens. Checking the folder to see if anything got created reveals that nothing got created.
I can confirm aoakenfoArchiact’s experience with C++ mods and VS2015.
I’ve tried creating a blank C++ mod; sln gets generated and VS2015 loads up, but then I can’t build any of the projects inside (UE4, RoboRecall, or my custom mod). All builds complete within 1 second successfully (without having built anything really). Cleaning or rebuilding does nothing either. And then cannot run any of the projects. None of the exe’s are found.