Hey guys,
I’m using ue4 4.8.1
I create a new project: “blueprint first person” (as suggested by the android quick start tutorial).
I can run the project from within windows, however launching a level for android ends with “unknown error” message.
Looking at the log I found a prior error:
Can’t make an APK without an API installed (see “android.bat list targets”)
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 4.003056
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
I followed these instructions:
https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/1/index.html
for installing the android SDK (although I have eclipse and android studio who both can deploy on my device)
after installation under Edit->Prokect Settings->Android SDK all location fields are empty, I’m not sure if I should fill these and if so to which location I need to point.
Does anyone know a solution to this problem? Or a likely cause. It’s probably easy to fix when you know where to look.
Thanks a lot, Jelle