"The following modules are missing or built with a different engine version: Would you like to rebuild them now?"
Clicking yes then gives me:
"Unreal could not be compiled try rebuilding from source manually."
This is completely false because when I click launch again, the exact same process is somehow successful. This is consistent, every single time the engine must be launched twice.
Is it an accepted bug, or is there something which can be done about it?
I just rebuilt my development machine. Fresh windows install, fresh install of Unreal and visual studio. Im now getting the exact same issue when creating a fresh 5.5.4 project.
I create the project. Everything works great. I close the project and reopen it.. i get the message
The following modules are missing or build with a different engine version
MyProject
Would you like to rebuild now?
if i click yes.. it fails..
if i try to open the project agian, everything works fine.
Looks like you are using a plugin/module building with another engine version.
Did you add any custom plugin for this project? Do you know if the plugin is used only with binaries?
Other thing, than can be are you updating the visual studio files from the uproject?
Fresh install of Unreal.
Only 5.5.4 engine is loaded
I make a blank project, open it and let it compile.
i close the project, go to reopen it and bang.. wrong version message.
everything about my current setup is clean and blank.
no addons.. no imports yet.
The project created is a c++ base? Are you generating the visual studio files from the uproject after the creation? Di you try to launch the project first from visual studio?
Did you try to create a new actor class in c++?
Do you see that new actor in the project?
I use rider too. But sometimes you need to use visual studio for the first time you generate the project (I don’t know why exactly).
Looks like the project is not being generated correctly I am testing the flow of creating a new project on my end with the last editor version. I let you know if I find something odd.
Not sure which step i did solved the issue but here is what i did.
Setup Rider as my IDE again
-Uninstalled Unreal 5.5.4 (the engine not the launcher)
-ReInstalled Unreal 5.5.4
-Created a new Project
-Closed Unrea Editor, left rider running.
-Did a build using rider for the new project.
-Closed rider.
Reopened the project from unrea launcher - no errors.
Closed Unreal (all windows)
-Creat a new project in unreal.
-Close the project
-Reopen the project - no errors..