Launching Ai Character and they stop movement at peak of jump and fall straight down.

I’m trying to do a lunge type attack for an AI character and am using a suggest projectile velocity custom arc node and a launch character node. The jump goes well until shortly after reaching it’s peak where the AI falls straight down to the floor.

Hey @dilpo!

Is there any way you can show us what is happening through video? There’s such a small amount of code involved here and there’s not a lot to go on, that could really help us.

Then of course, make sure there are no collisions up high it could hit.

Let us know!

Ok I’ve got it figured out. The navigation modifiers on the ground below them are responsible and I don’t totally understand why but they seem to halt the jump when reaching the descent phase.