I’m abit stuck with 3D Maths and need some help.
Basically I want to launch a character in a specific direction relative to their current rotation using the ‘Launch Character’ node.
I know how to get the character’s current location & rotation, but I don’t know how to convert a length / distance out from that rotation and then convert that into a 3D vector length which then gets plugged into the ‘Launch Character’ node.
Can anyone help here?