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Launching a charater in a specific direction

I’m abit stuck with 3D Maths and need some help.

Basically I want to launch a character in a specific direction relative to their current rotation using the ‘Launch Character’ node.

I know how to get the character’s current location & rotation, but I don’t know how to convert a length / distance out from that rotation and then convert that into a 3D vector length which then gets plugged into the ‘Launch Character’ node.

Can anyone help here?

You can get the character’s rotation and from that do a “Get forward vector”. I think that’s all you need.