Are there any plans to improve how the launcher handles downloads (i.e. resuming, updating, etc.)? There appears to be no system in place that scans for (and detects) previously downloaded directories/files, resulting in a frustrating and inefficient process that wastes time and bandwidth. I’ll provide a couple of examples.
I recently assembled a new computer that was better suited to 3D content creation. My plan was to copy across the main Unreal Engine 4 directories (“Program Files\Unreal Engine\4.0” and “Documents\Unreal Projects”) to avoid having to download them again (I’m now aware that the “ProgramData\Epic” directory also had to be copied). Unsurprisingly, the launcher didn’t detect any of the previously copied directories/files. I tried copying them before installing the launcher, after installing the launcher (before logging in), after installing the launcher (after logging in), whilst the download was paused, and so on. Eventually, I gave up and spent a good portion of the day downloading 25GB worth of data that I already had. Now, I’m sure this isn’t an issue for most people, but here in Australia our internet connections are still rather sluggish and operate on bandwidth quotas.
Tonight after the 4.1 update was rolled out, the launcher had downloaded 50% of the update at a blistering 100KB/s (my internet connection typically operates at 2.2MB/s). Like an idiot, I accidentally bumped the power button on my computer enclosure (which is set to shut down from within Windows), obviously, interrupting the download. Of course, no happy ending, the download didn’t resume and started again.
Can the launcher be improved in this fashion? If not, are standalone installers a possibility? In addition, will more file servers be allocated to alleviate the lack of bandwidth during update roll outs?
Thanks for reading!