When attempting to Launch my character via Notify, it will not work if Root Motion is enabled. The animation I have unfortunately will not be usable without root motion enabled due to rubberbanding effect after animation completes (it is way too far from origin point at end of animation)
Neither Launch nor Impulse will do the trick, the character just ignores the Launch/Impulse altogether. I know it is calling the launch as I have tested via Print String and watch it in the blueprint, the command is simply ignored or does nothing.
So, how can I launch my character while still using Root Motion?