'Launch' UE4.16.1 Automation Tool exit code 1

Hey there, im not familiar with the code and it’s the first time i’m trying to build a project and i don’t understand what’s wrong…i must have messed up things a little :stuck_out_tongue:

here is the log when i try and ‘Launch’ the project,
Hope you can help me out !
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LogPlayLevel: Launcher Device ID: WindowsNoEditor@MATTEODESKTOP LogPlayLevel: PlayLevel: No blueprints needed recompiling CookResults:Warning: Warning Unable to find package for cooking /Game/StarterContent/Maps/Minimal_Default LogCook:Warning: Unable to find package for cooking /Game/StarterContent/Maps/Minimal_Default LogRedirectors:Display: Timer ResolveTimeLoad 0.000000 LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000 LogRedirectors:Display: Timer ResolveTimeTotal 0.000000 LogBlueprintCodeGen:Display: Nativization Summary - AnimBP: LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage LogBlueprintCodeGen:Display: Nativization Summary - Shared Variables From Graph: 0 LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogAssetRegistryGenerator: Chunk: 0, Started with 582 packages, Final after dependency resolve: 582 LogStats: ... FixupPackageDependenciesForChunks complete. - 0.001 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 582, size is 315.15kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks... LogStats: ... FixupPackageDependenciesForChunks complete. - 0.000 s LogAssetRegistryGenerator:Display: Saving asset registry. LogAssetRegistryGenerator:Display: Generated asset registry num assets 3302, size is 2542.48kb LogAssetRegistryGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 0.000087s total time 3.521945 LogCook:Display: Peak Used virtual 6900 Peak Used phsical 5106 LogCook:Display: Hierarchy timer information Name: Length(ms)Root: 0.000000ms StartCookByTheBookTime: 805.443868ms CollectFilesToCook: 91.936072ms CookModificationDelegate: 0.010245ms SearchForPackageOnDisk: 0.001756ms GenerateLongPackageName: 0.216272ms GeneratingBlueprintAssets: 0.327773ms SavingCurrentIniSettings: 41.308662ms ProcessingAccessedStrings: 12.465090ms SavingAssetRegistry: 2627.976492ms BuildChunkManifest: 208.092926ms SaveManifests: 6.125864ms SaveRealAssetRegistry: 1892.715005ms SaveCookedPackageAssetRegistry: 519.964539ms SortingCookedPackages: 0.799544ms AsyncDetermineAllDependentPackageInfo: 454.417827ms DeterminePackageDependentHash: 2.109716ms DetermineFullPackageHash: 1.974478ms GetPackageDependencies: 2.943600ms IntStats LoadPackage=52 SavedPackage=606 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 1.805759 LogPlayLevel: Running AutomationTool... LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Projects/TERRA/Art Night/OSCTest - ArtNight - 16 - BUILD/ArtNight.uproject" BuildCookRun -project="D:/Projects/TERRA/Art Night/OSCTest - ArtNight - 16 - BUILD/ArtNight.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -install ed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -map=/Game/Landscapes-edit12 -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/Landscapes-edit12 -Messaging" -device=WindowsNoEditor@MATTEODESKTOP -addcmdline="-SessionId=D6EF2BD649ED60E5970F0A871AFE5EFF -SessionOwner='mat teo' -SessionName='Launch On Device' " -run LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\ArtNight.uproject LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED ********** LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.753427 LogPlayLevel: CommandUtils.Run: Run: E:\Program Files (x86)\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe OSCTest Win64 Development -Project="D:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\ArtNight.uproject" "D:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\ArtNight.uproject" -NoUBTMakefiles -remoteini="D:\Projects\T ERRA\Art Night\OSCTest - ArtNight - 16 - BUILD" -noxge -generatemanifest -NoHotReload LogPlayLevel: UnrealBuildTool: Messages while compiling D:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\Intermediate\Build\BuildRules\ArtNightModuleRules.dll: LogPlayLevel: UnrealBuildTool: d:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\Plugins\OSC\Source\OSC\OSC.Build.cs(5,10) : warning CS0618: 'UnrealBuildTool.ModuleRules.ModuleRules()' is obsolete: 'Please change your module constructor to take a ReadOnlyTargetRules parameter, and pass it to the base class constructor (eg. "MyModuleRules(ReadOnlyTa rgetRules Target) : base(Target)").' LogPlayLevel: UnrealBuildTool: d:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\Plugins\Spout-UE4-master\Source\SpoutPlugin\SpoutPlugin.Build.cs(20,9) : warning CS0618: 'UnrealBuildTool.ModuleRules.ModuleRules()' is obsolete: 'Please change your module constructor to take a ReadOnlyTargetRules parameter, and pass it to the base class constructor ( eg. "MyModuleRules(ReadOnlyTargetRules Target) : base(Target)").' LogPlayLevel: UnrealBuildTool: D:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\Plugins\OSC\Source\OSC\OSC.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature. LogPlayLevel: UnrealBuildTool: D:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\Plugins\Spout-UE4-master\Source\SpoutPlugin\SpoutPlugin.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature . LogPlayLevel: CommandUtils.Run: Run: Took 0.8290333s to run UnrealBuildTool.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: E:\Program Files (x86)\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe OSCTest Win64 Development -Project="D:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\ArtNight.uproject" "D:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\ArtNight.uproject" -NoUBTMakefiles -remoteini="D:\Projects\T ERRA\Art Night\OSCTest - ArtNight - 16 - BUILD" -noxge -NoHotReload -ignorejunk LogPlayLevel: UnrealBuildTool: D:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\Plugins\OSC\Source\OSC\OSC.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature. LogPlayLevel: UnrealBuildTool: D:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\Plugins\Spout-UE4-master\Source\SpoutPlugin\SpoutPlugin.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature . LogPlayLevel: UnrealBuildTool: D:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\Source\OSCTest\FLYPawnPost.cpp(1): error: Expected FLYPawnPost.h to be first header included. LogPlayLevel: UnrealBuildTool: Build canceled. LogPlayLevel: CommandUtils.Run: Run: Took 2.8706406s to run UnrealBuildTool.exe, ExitCode=1 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:1): E:\Program Files (x86)\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe OSCTest Win64 Development -Project="D:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\ArtNight.uproject" "D: \Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD\ArtNight.uproject" -NoUBTMakefiles -remoteini="D:\Projects\TERRA\Art Night\OSCTest - ArtNight - 16 - BUILD" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.09.04-22.20.19.txt' LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars) LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest)
LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at BuildCookRun.ExecuteBuild()
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) LogPlayLevel: at AutomationTool.Program.Main() LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 3.254618 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error