When I Launch my game in-editor (v4.1.1 on OSX 10.9) or as a Package it fails because it is trying to load from the crazy path /Temp/Autosaves/Game/Maps/UEDPCmain. My level’s source is in Content/Maps/main.umap. In-editor all the Play modes work fine. Help!
LogPlayLevel:Display: CommandUtils.Run: Run: /Users/darrin/src/ucupcake/Saved/StagedBuilds/MacNoEditor/Cupcake/Binaries/Mac/Cupcake.app/Contents/MacOS/Cupcake ../../../Cupcake/Cupcake.uproject /Temp/Autosaves/Game/Maps/UEDPCmain -stdout -abslog=/var/folders/cm/cn60gc151p992x1r0ss4k56w0000gn/T/+Users+Shared+UnrealEngine+4.1/Logs/Client.log -Messaging -nomcp -Windowed -CrashForUAT "-InstanceId=0011000F003000050025023F1858A2F5 -SessionId=0011000F003000050025023F1858D595 -SessionOwner=darrin -SessionName='Play On Device' "
LogPlayLevel:Display: Cupcake: LogInit:Warning: Invalid InstanceId on command line: 0011000F003000050025023F1858A2F5 -SessionId=0011000F003000050025023F1858D595 -SessionOwner=darrin -SessionName='Play On Device'
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LogPlayLevel:Display: Cupcake: [2014.05.16-00.38.03:565][ 0]LogConsoleResponse:Display: LogLinker:Warning: Can't find file '/Temp/Autosaves/Game/Maps/UEDPCmain'
LogPlayLevel:Display: Cupcake:
LogPlayLevel:Display: Cupcake: [2014.05.16-00.38.03:573][ 0]LogLinker:Warning: Can't find file '/Temp/Autosaves/Game/Maps/UEDPCmain'LogUObjectGlobals:Warning: Failed to load '/Temp/Autosaves/Game/Maps/UEDPCmain': Can't find file '/Temp/Autosaves/Game/Maps/UEDPCmain'
LogPlayLevel:Display: Cupcake:
LogPlayLevel:Display: Cupcake: [2014.05.16-00.38.03:573][ 0]LogUObjectGlobals:Warning: Failed to load '/Temp/Autosaves/Game/Maps/UEDPCmain': Can't find file '/Temp/Autosaves/Game/Maps/UEDPCmain'