I am using the 4.7.6 source version of the engine. I am currently unable to launch from the Editor to the IOS device , it was working fine until recently when it stopped working. I have no problem packaging it, but for testing it is easier if this where to be working.
: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationTool: Failed to create logfile /Users/bumo3drmac1/Library//Unreal Engine/LocalBuildLogs/DeploymentServer.999.txt.
LogPlayLevel: Stacktrace: at AutomationTool.LogUtils.GetUniqueLogName (System.String Base) [0x00000] in :0
LogPlayLevel: at AutomationTool.CommandUtils.GetRunAndLogLogName (AutomationTool.CommandEnvironment Env, System.String App, System.String LogName) [0x00000] in :0
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in :0
LogPlayLevel: at IOSPlatform.Deploy (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in :0
LogPlayLevel: at Project.Deploy (AutomationTool.ProjectParams Params) [0x00000] in :0
LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0
LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in :0
LogPlayLevel: at BuildCommand.Execute () [0x00000] in :0
LogPlayLevel: Program.Main: ERROR: Failed to create logfile /Users/bumo3drmac1/Library//Unreal Engine/LocalBuildLogs/DeploymentServer.999.txt.
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 16.455021
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.