Launch to device on windows with custom plugin

If I use a custom plugin, compile it on mac, and include the ios binaries on windows project, can I still play directly to device like with a standard BP only project?

i.e. Will it sign and include the custom plugin ?

If you use custom plugin you will be forced to compile on Mac or to have remote connection to Mac.

I can confirm that I have compiled and launched to the device a C++ iOS project with custom plugin on Virtual Machine used as a remote build Mac.