So I am working in UE 4.25.3, and when I launch to my device via the interface (click launch to my LG Android device) the build will crash with no error at the splash screen, however when I do the by the book and shipping launch from the project launcher menu, it works just fine. What am I missing?
I gave up on development builds a long time ago for both ios and android. I just stick with shipping builds and test there. Even if you fix the development build it will find some way to stop working again in a few weeks anyway. Shipping builds are more consistent for some reason.