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Launch the Blueprint Diff Tool via the Command Line

It would be nice, if you could add the possibility to launch the Blueprint Diff Tool via the Command Line.
This would eliminate the need to Run the Project with Source Control and to always launch the entire project, if you want to diff two Assets.

I can’t use the built-in Source Control Plugin of the Unreal Engine, because only my Content Folder is under Version Control (and not the entire project).

I was just looking for a way to do this. In Perforce, you can configure a “diff application by extension” in Preferences->Diff. There are times that it’s inconvenient to open UE just to diff a couple of Blueprints.