I just start UE5 since some days, i come from Unity so… i’m little bit confused
I have created a trigger that when player enter, i put a message on console. But now, i want to launch a sequence when player enter in trigger (like launch a timeline in Unity) and i don’t know how to do it. I search for a answer/tuto but i find nothing (or nothing that work)
Help please
Thanks
PS: if you have some good c++ tuto online, i take!
It’s probably a lot easier to do this through blueprints. You’ll want to enable the sequencer scripting plugin. How epic does this in C++ is to make a templates proxy class to the MovieScene and Sequencer - youll see that sequencer scripting plugin does the same.
Here is a video of how to do this with the plugin.
If you do decide to take the c++ route you’ll most likely be on your own. But I would borrow as much code as you can from the scripting plugin.