Launch problems of Projects with *.obj objects

Hi,
I use Unreal Engine 4.11.2. In my projects I use imported *.obj objects. If I place them and want to launch the game, the buildprocess stopps with this message for alle new imported objects. Older objects (imported 2 weeks befor) don’t activate the message. Also the Project can be played through the “Play”-Button.

What is the Probem?

97073-tmp_27602-ue4+error-759533645.png

Hey peet000020,

How are you packaging and launching your game? i.e. Can you provide me with screenshots of your Packaging Settings?

Generally you want to use the ‘Full Rebuild’ option when launching and testing your full game as this cooks your content for the intended platform(s).

Thank you,

Hi,
If I want to launch the project I click (once) on “Launch”-Button (Platform:PC) (see img 03.jpg). Than the packaging-process starts and stopps with the error-message of my first message.
Here are the settings of Project-Packaging (see img 01.jpg) and the Platform-Settings for Windows (see img 02.jpg).

I hope it helps.

Within your Project Settings check the two options, “Full Rebuild” and “Cook Everything in the Project Content Directory” and see if that resolves your issue.

Let me know if you have further questions or need additional assistance.

Cheers,

Hi,
this two things solve the problem.
Thanks