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launch problem

Hi all…
When i press launch, i have this problem…

This is the log if it can help you…
[spoiler]

LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
LogSavePackage: Save=10.788851ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Emitter → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Emitter.uasset
LogSavePackage: Save=2.726247ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Emitter.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
LogSavePackage: Save=2.213084ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorSkySphere → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSkySphere.uasset
LogSavePackage: Save=2.432934ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorSkySphere.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
LogSavePackage: Save=2.276824ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset
LogSavePackage: Save=10.624639ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Grid → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Grid.uasset
LogSavePackage: Save=1.838205ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Grid.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
LogSavePackage: Save=1.882499ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_DecalActorIcon → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_DecalActorIcon.uasset
LogSavePackage: Save=2.476687ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_DecalActorIcon.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset
LogSavePackage: Save=2.630636ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmoHeight_Mat → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset
LogSavePackage: Save=22.815775ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
LogSavePackage: Save=1.241855ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Terrain → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Terrain.uasset
LogSavePackage: Save=2.534486ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Terrain.uasset’
LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/T_EditorHelp.uasset
LogSavePackage: Save=8.049640ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/T_EditorHelp.uasset’
LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
LogSavePackage: Save=2.396742ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
LogSavePackage: Save=2.426451ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset
LogSavePackage: Save=2.060215ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Note → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset
LogSavePackage: Save=1.848468ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset
LogSavePackage: Save=2.403224ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Trigger → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
LogSavePackage: Save=2.447518ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
LogSavePackage: Save=1.778245ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
LogSavePackage: Save=2.015921ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
LogSavePackage: Save=1.858731ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
LogSavePackage: Save=1.578922ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset’
LogCook:Display: Cooking /Engine/EngineResources/AICON-Red → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset
LogSavePackage: Save=1.367175ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset’
LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
LogSavePackage: Save=2.588503ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/AmbientOcclusion → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/BufferVisualization/AmbientOcclusion.uasset
LogSavePackage: Save=3.292887ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/BufferVisualization/AmbientOcclusion.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset
LogSavePackage: Save=89.366020ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
LogSavePackage: Save=2.000796ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
LogSavePackage: Save=4.249531ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
LogSavePackage: Save=3.999972ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
LogSavePackage: Save=15.988004ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
LogSavePackage: Save=1.433616ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
LogSavePackage: Save=1.745835ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
LogSavePackage: Save=1.919770ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset’
LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
LogSavePackage: Save=17.773272ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset’
LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
LogSavePackage: Save=0.808097ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset
LogSavePackage: Save=3.510036ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/DefaultAlphaTexture → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset
LogSavePackage: Save=2.128277ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset’
LogCook:Display: Cooking /Game/MixamoAnimPack/Mixamo_SWAT/Materials/Swat_new_mask → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/MixamoAnimPack/Mixamo_SWAT/Materials/Swat_new_mask.uasset
LogSavePackage: Save=2.267641ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/MixamoAnimPack/Mixamo_SWAT/Materials/Swat_new_mask.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Textures/ajto11 → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/ajto11.uasset
LogSavePackage: Save=2.369193ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/ajto11.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Textures/Dark-Wood-Texture-520x339 → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/Dark-Wood-Texture-520x339.uasset
LogSavePackage: Save=2.249275ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/Dark-Wood-Texture-520x339.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Textures/images_Mat → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/images_Mat.uasset
LogSavePackage: Save=5.346080ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/images_Mat.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Textures/pavimento_Mat → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/pavimento_Mat.uasset
LogSavePackage: Save=7.100018ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/pavimento_Mat.uasset’
LogCook:Display: Cooking /Game/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N.uasset
LogSavePackage: Save=2.541508ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/M_Orzelek_Assets/Textures/Free/Other/T_SmallBump_N.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Immagini/image → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Immagini/image.uasset
LogSavePackage: Save=1.857111ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Immagini/image.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Meshes/electrogenerator_mbt → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Meshes/electrogenerator_mbt.uasset
LogSavePackage: Save=8.281914ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Meshes/electrogenerator_mbt.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Meshes/Material__9 → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Meshes/Material__9.uasset
LogSavePackage: Save=3.956758ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Meshes/Material__9.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Meshes/printer-3 → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Meshes/printer-3.uasset
LogSavePackage: Save=6.261131ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Meshes/printer-3.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Meshes/WHITE_PLSTC_REF → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Meshes/WHITE_PLSTC_REF.uasset
LogSavePackage: Save=4.034003ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Meshes/WHITE_PLSTC_REF.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Meshes/08_-Default → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Meshes/08-Default.uasset
LogSavePackage: Save=4.145818ms
LogSavePackage: Async saving from memory to 'C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Meshes/08
-Default.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
LogSavePackage: Save=2.242253ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
LogSavePackage: Save=1.705322ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
LogSavePackage: Save=1.779326ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset’
LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
LogSavePackage: Save=1.843606ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
LogSavePackage: Save=4.502332ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorResources/Bkgnd → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/Bkgnd.uasset
LogSavePackage: Save=2.086684ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/Bkgnd.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
LogSavePackage: Save=2.147183ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
LogSavePackage: Save=7.091375ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset
LogSavePackage: Save=8.815063ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/MatineeCam_SM → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/MatineeCam_SM.uasset
LogSavePackage: Save=2.898021ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/MatineeCam_SM.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeCam_mat → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeCam_mat.uasset
LogSavePackage: Save=4.978763ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeCam_mat.uasset’
LogCook:Display: Cooking /Engine/EditorResources/MatineeCam_D → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatineeCam_D.uasset
LogSavePackage: Save=1.659948ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatineeCam_D.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/SkyLight.uasset
LogSavePackage: Save=1.721527ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/SkyLight.uasset’
LogCook:Display: Cooking /Engine/EditorResources/SceneManager → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset
LogSavePackage: Save=2.385939ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
LogSavePackage: Save=7.036818ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset’
LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
LogSavePackage: Save=1.791210ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
LogSavePackage: Save=2.008359ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/Master → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
LogSavePackage: Save=1.379599ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset’
LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
LogSavePackage: Save=1.320180ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
LogSavePackage: Save=2.167709ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Textures/fal43_Mat → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/fal43_Mat.uasset
LogSavePackage: Save=5.935947ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/fal43_Mat.uasset’
LogCook:Display: Cooking /Game/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Clean → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Clean.uasset
LogSavePackage: Save=1.422272ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/M_Orzelek_Assets/Materials/Free/Glass/M_Glass_Clean.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Immagini/logo2 → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Immagini/logo2.uasset
LogSavePackage: Save=7.943226ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Immagini/logo2.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Meshes/Metall_Chrome_satin_simple → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Meshes/Metall_Chrome_satin_simple.uasset
LogSavePackage: Save=6.481521ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Meshes/Metall_Chrome_satin_simple.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogSavePackage: Save=1.746915ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset’
LogCook:Display: Cooking /Engine/EngineFonts/Roboto → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
LogSavePackage: Save=84.980904ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset’
LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
LogSavePackage: Save=18.056322ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset
LogSavePackage: Save=6.193069ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_NavP → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_NavP.uasset
LogSavePackage: Save=2.466964ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_NavP.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
LogSavePackage: Save=1.612413ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Meshes/1CHART → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Meshes/1CHART.uasset
LogSavePackage: Save=9.510264ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Meshes/1CHART.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Textures/fal43 → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/fal43.uasset
LogSavePackage: Save=2.923950ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/fal43.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogSavePackage: Save=1.760420ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Thruster → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Thruster.uasset
LogSavePackage: Save=2.054273ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Thruster.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Sound/Explosion01 → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Sound/Explosion01.uasset
LogSavePackage: Save=0.922073ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Sound/Explosion01.uasset’
LogCook:Display: Cooking /Game/FirstPersonBP/Textures/Dark-Wood-Texture-520x339_Mat → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/Dark-Wood-Texture-520x339_Mat.uasset
LogSavePackage: Save=5.665862ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Textures/Dark-Wood-Texture-520x339_Mat.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
LogSavePackage: Save=2.176352ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
LogSavePackage: Save=1.357992ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
LogSavePackage: Save=1.859271ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
LogSavePackage: Save=1.834423ms
LogSavePackage: Async saving from memory to ‘C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset’
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 300, size is 1142.90kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 9.084156s total time 18.821426
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 16.253238
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2040_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_24e0_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: Running on WindowsHostPlatform
LogPlayLevel: Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/Fabio/Documents/Unreal Projects/The Shadow Past/MyProject.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -map=/Game/FirstPersonBP/Maps/Menù -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/FirstPersonBP/Maps/Menù -Messaging -device=WindowsNoEditor@FABIO-PC -addcmdline=-SessionId=64CD262840F6AE9CAAD00B8F97F82D47 -SessionOwner=Fabio -SessionName=‘Play On Device’ -run -nokill -NoCompile
LogPlayLevel: Automation.Process: IsBuildMachine=False
LogPlayLevel: Automation.Process: ShouldKillProcesses=False
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Client.log
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFilesDebug.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_DebugFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
LogPlayLevel: CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=False
LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8
LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=
LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2016-01-07_14.26.01
LogPlayLevel: CommandEnvironment.InitEnvironment: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\MyProject.uproject=True
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\MyProject.uproject
LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\MyProject.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False
LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\ArchivedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False
LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCName=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions=
LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True
LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False
LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/FirstPersonBP/Maps/Menù
LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/FirstPersonBP/Maps/Menù
LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel: ProjectParams.ValidateAndLog: Package=False
LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False
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LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False
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LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\MyProject.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True
LogPlayLevel: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=MyProject
LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True
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LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\MyProject.uproject=True
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\MyProject.uproject=True
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 7.763720
LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_7bc_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_24e0_0///####STATCAT_Advanced####
LogPlayLevel: Project.LogDeploymentContext: Deployment Context **************
LogPlayLevel: Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor
LogPlayLevel: Project.LogDeploymentContext: RawProjectPath = C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\MyProject.uproject
LogPlayLevel: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
LogPlayLevel: Project.LogDeploymentContext: DedicatedServer = False
LogPlayLevel: Project.LogDeploymentContext: Stage = True
LogPlayLevel: Project.LogDeploymentContext: StageTargetPlatform = Win64
LogPlayLevel: Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8
LogPlayLevel: Project.LogDeploymentContext: ProjectRoot = C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past
LogPlayLevel: Project.LogDeploymentContext: PlatformDir = Win64
LogPlayLevel: Project.LogDeploymentContext: StageProjectRoot = C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject
LogPlayLevel: Project.LogDeploymentContext: ShortProjectName = MyProject
LogPlayLevel: Project.LogDeploymentContext: StageDirectory = C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProject
LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForStage = MyProject
LogPlayLevel: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProject
LogPlayLevel: Project.LogDeploymentContext: ProjectArgForCommandLines = …/…/…/MyProject/MyProject.uproject
LogPlayLevel: Project.LogDeploymentContext: RuntimeRootDir = C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject
LogPlayLevel: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = …/…/…/
LogPlayLevel: Project.LogDeploymentContext: PakFileInternalRoot = …/…/…/
LogPlayLevel: Project.LogDeploymentContext: UnrealFileServerInternalRoot = …/…/…/
LogPlayLevel: Project.CreateDeploymentContext: End Deployment Context **************
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe=True
LogPlayLevel: InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Intermediate\Staging
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Build\Windows\Application.ico=False
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Intermediate\Staging MyProject.exe False
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Intermediate\Staging MyProject.exe False
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Build build.properties False
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Build build.properties False
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Internationalization\English * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Internationalization\English * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Config * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Config * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Stats * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Stats * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Slate * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Slate * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Plugins *.uplugin True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Plugins *.uplugin True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past *.uproject False
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past *.uproject False
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Config * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Config * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor * True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor * True
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor *.json True
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor *.json True
LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFilesDebug.txt
LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Manifest_NonUFSFiles.txt
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.exe, up to date.
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject.exe
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Intermediate\Staging\MyProject.exe C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject.exe
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3PROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3GpuPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3CommonPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3CookingPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013
vToolsExt64_1.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysXDevice64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_ClothingPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_DestructiblePROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_LegacyPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_LoaderPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_ParticlesPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\ApexFrameworkPROFILE_x64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Ogg\Win64\VS2013\libogg_64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbis_64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbisfile_64.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Leap\Win64\Leap.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\OpenVR\OpenVRv000\Win64\openvr_api.dll, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Steamworks\Steamv132\Win64\steam_api64.dll, up to date.
LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Manifest_NonUFSFiles.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Manifest_NonUFSFiles.txt=True
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Manifest_NonUFSFiles.txt C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Manifest_DebugFiles.txt
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, up to date.
LogPlayLevel: InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Manifest_DebugFiles.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Manifest_DebugFiles.txt=True
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Manifest_DebugFiles.txt C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Manifest_DebugFiles.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Manifest_UFSFiles.txt
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\cnvalias.icu, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\confusables.cfu, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_001.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_150.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_AG.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_AI.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_AS.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_AU.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_BB.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_BE.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_BM.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_BS.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_BW.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_BZ.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_CA.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_CC.res, up to date.
LogPlayLevel: CommandUtils.CopyFileIncremental: CopyFileIncremental Skipping C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Internationalization\icudt53l\en_CK.res, up to date.
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LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\Engine\Content\MobileResources\HUD\MobileHUDButton1_off.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\MobileResources\HUD\MobileHUDButton1_off.uasset
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LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\Engine\Content\MobileResources\HUD\MobileHUDButton1_on.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\MobileResources\HUD\MobileHUDButton1_on.uasset
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LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\MobileResources\HUD\MobileHUDButton3.uasset
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LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickInner.uasset
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LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Plugins\2D\Paper2D\Content\DefaultPaperTerrainMaterial.uasset
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LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Plugins\Runtime\LeapMotionController\Content\LM_CapsuleMesh.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\Engine\Plugins\Runtime\LeapMotionController\Content\LM_CapsuleMesh.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Plugins\Runtime\LeapMotionController\Content\LM_CapsuleMesh.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Plugins\Runtime\LeapMotionController\Content\LM_HandColor.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\Engine\Plugins\Runtime\LeapMotionController\Content\LM_HandColor.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Plugins\Runtime\LeapMotionController\Content\LM_HandColor.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Plugins\Runtime\LeapMotionController\Content\LM_TorusMesh.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\Engine\Plugins\Runtime\LeapMotionController\Content\LM_TorusMesh.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Plugins\Runtime\LeapMotionController\Content\LM_TorusMesh.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\AssetRegistry.bin
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\AssetRegistry.bin C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\AssetRegistry.bin
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\CookedIniVersion.txt
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\CookedIniVersion.txt C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\CookedIniVersion.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\FirstPersonGameMode.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\FirstPersonGameMode.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\FirstPersonGameMode.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\FirstPersonHUD.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\FirstPersonHUD.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\FirstPersonHUD.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\HudTimer.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\HudTimer.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\HudTimer.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\LuceGeneratore.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\LuceGeneratore.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\LuceGeneratore.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\NotteCostante.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\NotteCostante.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\NotteCostante.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Pausa.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Pausa.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Pausa.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Salvataggio.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Salvataggio.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Salvataggio.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\ThirdPersonCharacter.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\ThirdPersonCharacter.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\ThirdPersonCharacter.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Menù\Caricamento.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Menù\Caricamento.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Menù\Caricamento.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Menù\menùInizio.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Menù\menùInizio.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Menù\menùInizio.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Menù\MenùUscire.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Menù\MenùUscire.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Blueprints\Menù\MenùUscire.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\font\BlackAsylumDEMO-KCFonts.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\font\BlackAsylumDEMO-KCFonts.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\font\BlackAsylumDEMO-KCFonts.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Immagini\download.uasset
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LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Immagini\image.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\Immagini\image.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Immagini\image.uasset
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LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\Immagini\images.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Immagini\images.uasset
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Immagini\ImmagineInfarto.uasset
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\Cooked\WindowsNoEditor\MyProject\Content\FirstPersonBP\Immagini\ImmagineInfarto.uasset C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Immagini\ImmagineInfarto.uasset
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LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\MyProject\Content\FirstPersonBP\Immagini\logo.uasset
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-ost-prologue.uasset
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LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 23.930366
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1c58_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_24e0_0///####STATCAT_Advanced####
LogPlayLevel: CommandUtils.Run: Run: C:\Users\Fabio\Documents\Unreal Projects\The Shadow Past\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.exe …/…/…/MyProject/MyProject.uproject /Game/FirstPersonBP/Maps/Menù -stdout -abslog=C:\Users\Fabio\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs\Client.log -Messaging -nomcp -Windowed -CrashForUAT -SessionId=64CD262840F6AE9CAAD00B8F97F82D47 -SessionOwner=Fabio -SessionName=‘Play On Device’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: LogInit:Display: Running engine for game: MyProject
LogPlayLevel: UE4Game: LogModuleManager:Warning: ModuleManager: Module ‘HTTPChunkInstaller’ not found - its StaticallyLinkedModuleInitializers function is null.LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.35:591] 0]LogOnline:Warning: No default platform service specified for OnlineSubsystemLogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.35:635] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'LogConsoleResponse:Warning: Found in ini file ‘…/…/…/MyProject/Saved/Config/WindowsNoEditor/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.35:635] 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/MyProject/Saved/Config/WindowsNoEditor/Engine.ini’, in section '[/Script/Engine.RendererSettings]'LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.35:635] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide’LogConsoleResponse:Warning: Found in ini file ‘…/…/…/MyProject/Saved/Config/WindowsNoEditor/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.35:635] 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/MyProject/Saved/Config/WindowsNoEditor/Engine.ini’, in section '[/Script/Engine.RendererSettings]'LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.35:635] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'LogConsoleResponse:Warning: Found in ini file ‘…/…/…/MyProject/Saved/Config/WindowsNoEditor/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.35:635] 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/MyProject/Saved/Config/WindowsNoEditor/Engine.ini’, in section '[/Script/Engine.RendererSettings]'LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/TableViewHeader.png’ error.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:432] 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/TableViewHeader.png’ error.LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate//Docking/TabContentArea.png’ error.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:432] 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate//Docking/TabContentArea.png’ error.LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/ProgressBar_Background.png’ error.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:432] 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/ProgressBar_Background.png’ error.LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/TaskGraph_Normal.png’ error.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:432] 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/TaskGraph_Normal.png’ error.LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/TaskGraph_Selected.png’ error.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:433] 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/TaskGraph_Selected.png’ error.LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/TaskGraph_Mono.png’ error.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:433] 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/TaskGraph_Mono.png’ error.LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/SortUpArrow.png’ error.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:433] 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/SortUpArrow.png’ error.LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/SortDownArrow.png’ error.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:433] 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/SortDownArrow.png’ error.LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Icons/Home16x16.png’ error.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:434] 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Icons/Home16x16.png’ error.LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Icons/ToParent.png’ error.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:435] 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Icons/ToParent.png’ error.LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/ComboArrow.png’ error.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:435] 0]LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/ComboArrow.png’ error.LogHMD:Warning: SteamVR failed to initialize. Error: 110
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:464] 0]LogHMD:Warning: SteamVR failed to initialize. Error: 110LogLinker:Warning: Can’t find file ‘/Game/NotteCostante’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:664] 0]LogLinker:Warning: Can’t find file '/Game/NotteCostante’LogUObjectGlobals:Warning: Failed to load ‘/Game/NotteCostante’: Can’t find file ‘/Game/NotteCostante’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:664] 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/NotteCostante’: Can’t find file '/Game/NotteCostante’LogLinker:Warning: Can’t find file ‘/Game/NotteCostante’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:665] 0]LogLinker:Warning: Can’t find file '/Game/NotteCostante’LogUObjectGlobals:Warning: Failed to load ‘/Game/NotteCostante’: Can’t find file ‘/Game/NotteCostante’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:665] 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/NotteCostante’: Can’t find file '/Game/NotteCostante’LogLinker:Warning: Can’t find file ‘/Game/NotteCostante’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:665] 0]LogLinker:Warning: Can’t find file '/Game/NotteCostante’LogUObjectGlobals:Warning: Failed to load ‘/Game/NotteCostante’: Can’t find file ‘/Game/NotteCostante’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:665] 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/NotteCostante’: Can’t find file '/Game/NotteCostante’LogUObjectGlobals:Warning: Failed to find object ‘Class /Game/NotteCostante.NotteCostante_C’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:666] 0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/NotteCostante.NotteCostante_C’LogWindows:Error: Windows GetLastError: Operazione completata. (0)
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2016.01.07-13.26.37:666] 0]LogWindows:Error: Windows GetLastError: Operazione completata. (0)
LogPlayLevel: UE4Game: begin: stack for UAT
LogPlayLevel: UE4Game: KERNELBASE.dll {0x00007fff2073a1c8} + 0 bytes
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!FOutputDeviceWindowsError::Serialize() {0x00007ff7582d2d57} + 0 bytes
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!FOutputDevice::Logf__VA() {0x00007ff758347178} + 0 bytes
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!FDebug::AssertFailed() {0x00007ff7583109a8} + 0 bytes
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!NewObject<UGameInstance>() {0x00007ff758d295ff} + 0 bytes
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!UGameEngine::Init() {0x00007ff758d78c21} + 0 bytes
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!FEngineLoop::Init() {0x00007ff75818fe85} + 0 bytes
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!GuardedMain() {0x00007ff75818f248} + 0 bytes
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!GuardedMainWrapper() {0x00007ff75818f57a} + 0 bytes
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!WinMain() {0x00007ff7581a2459} + 0 bytes
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: UE4Game.exe!__tmainCRTStartup() {0x00007ff75b1e8595} + 0 bytes
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: KERNEL32.DLL {0x00007fff21852d92} + 0 bytes
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: ntdll.dll {0x00007fff23519f64} + 0 bytes
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: ntdll.dll {0x00007fff23519f64} + 0 bytes
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: end: stack for UATLogWindows:Warning: CreateProc failed (2) …\Engine\Binaries/Win64/CrashReportClient.exe -AppName=UE4-MyProject
LogPlayLevel: UE4Game:
LogPlayLevel: InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Fabio\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs * False
LogPlayLevel: InternalUtils.FindFiles: FindFiles C:\Users\Fabio\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs * False
LogPlayLevel: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Fabio\AppData\Local\Temp\C+Program+Files+Epic+Games+4.8\Logs\Client.log C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\Client.log
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationScripts.Automation: Client exited with error code: 3
LogPlayLevel: Stacktrace: in Project.RunStandaloneClient(List1 DeployContextList, String ClientLogFile, ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params) LogPlayLevel: in Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile) LogPlayLevel: in Project.Run(ProjectParams Params) LogPlayLevel: in BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: in BuildCommand.Execute() LogPlayLevel: in AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: in AutomationTool.Automation.Process(String] CommandLine)
LogPlayLevel: in AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: in AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel: in AutomationTool.Program.Main()
LogPlayLevel: Program.Main: ERROR: Client exited with error code: 3
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 11.083201
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
LogD3D11RHI: InitD3DDevice
[/spoiler]

There are some lines saying that it failed to find such and such asset(here are some):
Failed to find object ‘Class /Game/NotteCostante.NotteCostante_C’
error.LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Icons/Home16x16.png’ error.

I would suggest verifying that they do exist.
There was also something about some Samsung Vive VR failed to initialize.

That’s what I got from my skim through the contents.
HTH

Perfect… now it works xD
I had moved some files so the launcher can’t find it again xD thanks for your help ;D

You’re welcome :slight_smile: