Launch.precompiled error, anyone seen this before?

I attached an image with the exact error message on it. I have been searching for the past few days for a solution to this. This error happens when I try to package my game on mac.

OS: MacOS 12.3.1
System: M1 MacBook Air 2020
Unreal Engine: 5.0.1

I am also building this game for Windows, the Windows version packages just fine with no issues. This issue is exclusive to mac.

One thing to note… looking at the error message, it looks as if it is referencing folder locations that do not exist. Look at the second image. The folder Arm64 does not exist. Everything before it does. I am wondering what would cause that.

Oh and this is the release version, downloaded with the launcher. I have also tried compiling from source and the issue persists with that also.

I have searched everywhere with no luck. Any ideas? And thank you in advance.


Any idea, anyone?

Hello! I saw this was posted a few months ago. I am having the exact same problem. I was hoping if you have found a solution by now? If not, maybe you have enough technical know-how to fix it with this quick tip
the arm64 file sort of does exist. It is instead called “x86_64” and the rest of the file path does indeed lead to launch.precompiled. When opening it in a text editor, however, the variable it wants me to change isn’t written down in it. Hopefully I’m not just restating a discovery you made
(also, I recreated the exact directory by making another folder called arm64 and making the rest of the folders and a copy of the file, nothing changed.)
best of luck. I’ll keep trying to solve it and I’ll update you if something works