Is there anyway to launch the player in a relative direction, with custom velocity via verse?
Here’s a basic outline of how you can achieve a launch in a relative direction:
- Place a trigger device and configure it to activate when needed (e.g., player interaction or a sequencer signal).
- Connect the trigger device to a sequencer.
- In the sequencer, set up a timeline with the desired duration and keyframes.
- Attach an impulse device to the sequencer and configure it with the desired velocity and direction.
- Connect the impulse device to a spawn pad.
- When the trigger device is activated, it will trigger the sequencer, which will activate the impulse device and launch the player in the desired direction.
Thank you I will try this, just to say - I can use these steps to launch the player forward from anywhere in the map without the player touching the pad?
What is a sequencer needed for and how do we set the impulse device?
Also i can’t find the impulse device in the documentation but only the bouncer_device and you can’t set bounce velocity on them from verse so if you need different velocity you need to create multiple device and teleport them where needed I guess.