I created a new project from a template “Third Persion”. Then, I refer to [iOS quick start] document, and follow IPhonePackager.exe created .key file and .mobileprovision file. Evenrything is OK and vaild . I press the Lauch all ios device button. It failed.
but I package the project, it works. I succeed in packaging Ipa file on my computer.
my UE4 vision is 4.21. my device is IphoneX. IOS vision is 12.12. my PC system is Windows10
Please help thanks.
attached is the log file.
LogPlayLevel: ********** PACKAGE COMMAND COMPLETED **********
LogPlayLevel: ********** DEPLOY COMMAND STARTED **********
LogPlayLevel: Running: D:\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Install -ipa "D:\unrealFL\del\Binaries\IOS\del.ipa" -device All_iOS_On_DESKTOP-NNV5621 -additionalcommandline "-SessionId=40A2D68F48E3E34DFC2628B47C8A2378 -SessionOwner="34383" -SessionName="Launch On Device" "
LogPlayLevel: [deploy] Created deployment server.
LogPlayLevel: δ��������쳣: System.DllNotFoundException: ������ DLL��MobileDevice.dll��: �ܾ����ʡ� (�쳣���� HRESULT:0x80070005 (E_ACCESSDENIED))��
LogPlayLevel: �� Manzana.MobileDeviceWiniTunes12.AMDeviceMethods.AMDeviceNotificationSubscribe(DeviceNotificationCallback callback, UInt32 unused1, UInt32 unused2, UInt32 unused3, IntPtr& am_device_notification_ptr)
LogPlayLevel: �� Manzana.MobileDeviceWiniTunes12.AMDeviceMethods.NotificationSubscribe(DeviceNotificationCallback DeviceCallbackHandle) λ�� D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDevice.cs:�к� 2382
LogPlayLevel: �� Manzana.MobileDeviceWiniTunes12.NotificationSubscribe(DeviceNotificationCallback DeviceCallbackHandle) λ�� D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDevice.cs:�к� 1981
LogPlayLevel: �� Manzana.MobileDeviceInstanceManager.Initialize(ConnectEventHandler myConnectHandler, ConnectEventHandler myDisconnectHandler) λ�� D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInstance.cs:�к� 104
LogPlayLevel: �� DeploymentServer.DeploymentImplementation..ctor() λ�� D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\DeploymentServer\DeployTime.cs:�к� 146
LogPlayLevel: �� DeploymentServer.Program.Main(String[] args) λ�� D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\DeploymentServer\Program.cs:�к� 54
LogPlayLevel: Took 2.724921s to run DeploymentServer.exe, ExitCode=-532462766
LogPlayLevel: Error: ERROR: Command failed (Result:-532462766): D:\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Install -ipa "D:\unrealFL\del\Binaries\IOS\del.ipa" -device All_iOS_On_DESKTOP-NNV5621 -additionalcommandline "-SessionId=40A2D68F48E3E34DFC2628B47C8A2378 -SessionOwner="34383" -SessionName="Launch On Device" ". See logfile f
or details: 'DeploymentServer-2019.02.12-14.50.32.txt'
LogPlayLevel: (see C:\Users\34383\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.21\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=-532462766 (-532462766)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 13.024091
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Deployment failed! Unknown Error