So I use Level Streaming for my Level management. I have one Persistent Level and 3 other Levels: for Main Menu, loading screen and the test level for my game, which should open from Main Menu through Loading.
I should make it clear, that everything works fine through PIE and I included every level in packaged build.
Here’s the problem itself:
When I launch the game, Main Menu level streams just fine as well as Loading one. But Test level doesn’t ever load. What could be the problem with and how do I fix it?
I guess I’d put some debug stuff around that area, although UE is pretty silent about streaming errors. You have at least got the IsStreamingLevelLoaded node…