The level itself exists in Staged Build’s Content folder.
So I use Level Streaming for my Level management. I have one Persistent Level and 3 other Levels: for Main Menu, loading screen and the test level for my game, which should open from Main Menu through Loading.
I should make it clear, that everything works fine through PIE and I included every level in packaged build.
Here’s the problem itself:
When I launch the game, Main Menu level streams just fine as well as Loading one. But Test level doesn’t ever load. What could be the problem with and how do I fix it?
If you package it ( not just run as packaged ), can you see the level asset in the folder?
Hmmm, strange…
I guess I’d put some debug stuff around that area, although UE is pretty silent about streaming errors. You have at least got the IsStreamingLevelLoaded node…
Is Full Rebuild checked in packaging settings? It being unchecked has been a source of headaches for me in the past.
Why would it be different, than Launching the game from Editor?
The problem somehow was solved. I enabled Full Rebuild, so maybe that was the reason. Thank you for suggestions.
Solved after I enabled Full Rebuild in packaging settings.