Ok, have built and tried to launch, three times, a test project. I’m using the marketplace Substance plugin. Here is the log.
MapCheck: New page: FirstPersonExampleMap - Jun 24, 2015, 4:02:49 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 153.271ms to complete.
LogPlayLevel: Launcher Device ID: WindowsNoEditor@-PC
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Engine/GlobalShaderCache-PCD3D_SM4!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Engine/GlobalShaderCache-PCD3D_SM5!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/AssetRegistry!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_AnimBP!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_Fire!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_Fire_Montage!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_Idle!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_JumpEnd!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_JumpLoop!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_JumpStart!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_Run!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Audio/FirstPerson_WeaponFire!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonCharacter!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonGameMode!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonHUD!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonProjectile!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01_N!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_FineRubber!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MF_BaseColorTintAndContrast!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MF_RoughnessAdjustment!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/M_UE4Man_Body!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_Skeleton!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Textures/UE4_LOGO_CARD!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Textures/UE4_Mannequin_MAT_MASKA!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Textures/UE4_Mannequin_occlusion_Mobile!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Textures/UE4_Mannequin__normals!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Meshes/CubeMaterial!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Meshes/CubeMesh!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Meshes/FirstPersonCube_Rounded!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Meshes/FirstPerson_ProjectileMesh!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Textures/FirstPersonCrosshair!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Meshes/S_10!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Meshes/S_20!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_10/S_10_Substance!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_10/S_10_Substnace_INST_1!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_10/S_10_Substnace_INST_1_basecolor_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_10/S_10_Substnace_INST_1_metallic_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_10/S_10_Substnace_INST_1_normal_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_10/S_10_Substnace_INST_1_roughness_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_10/S_10_Substnace_MAT_1!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_20/S_20_Substance!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_20/S_20_Substance_INST_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_20/S_20_Substance_INST_0_basecolor_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_20/S_20_Substance_INST_0_metallic_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_20/S_20_Substance_INST_0_normal_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_20/S_20_Substance_INST_0_roughness_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_20/S_20_Substance_MAT_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedAssetRegistry!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1d1c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e64_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_50c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_358_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1a8c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e64_0///####STATCAT_Advanced####
LogCook:Display: Cooking /Game/FirstPersonBP/Maps/FirstPersonExampleMap → C:/Users//Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap
LogSavePackage: Save=552.692627ms
LogSavePackage: Async saving from memory to ‘C:/Users//Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap’
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 293, size is 335.95kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 1.147687s total time 3.791424
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 1.100660
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1890_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e64_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: Running on WindowsHostPlatform
LogPlayLevel: Program.Main: CWD=C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users//Documents/Unreal Projects/MyProject/MyProject.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -map=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -Messaging -device=WindowsNoEditor@-PC -addcmdline=-SessionId=3B700FE64BA0EC0ACDD681BBFEFA8AE2 -SessionOwner= -SessionName=‘Play On Device’ -run -nokill -NoCompile
LogPlayLevel: Automation.Process: IsBuildMachine=False
LogPlayLevel: Automation.Process: ShouldKillProcesses=False
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.8
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.8
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=False
LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.8
LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=
LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-06-24_21.02.58
LogPlayLevel: CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject
LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
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LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False
LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Documents\Unreal Projects\MyProject\ArchivedBuilds
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LogPlayLevel: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel: ProjectParams.ValidateAndLog: Clean=
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LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject
LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
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LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook=
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LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=True
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LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True
LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False
LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0
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LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False
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LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest=
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LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Documents\Unreal Projects\MyProject\Binaries\Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Documents\Unreal Projects\MyProject\Binaries\Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Documents\Unreal Projects\MyProject\Binaries\Win64\MyProject.exe
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LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False
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LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True
LogPlayLevel: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=MyProject
LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationScripts.Automation: Missing receipt ‘MyProject-Win64-Development.target.xml’. Check that this target has been built.
LogPlayLevel: Stacktrace: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage)
LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: ERROR: Missing receipt ‘MyProject-Win64-Development.target.xml’. Check that this target has been built.
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.251078
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_11c4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e64_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000076
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
Is there something I’m doing wrong or is this a bug???