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Launch Failed (Unknown Error)?

Hi,

Not sure where to post this to get some real help on the issue, but I’m having problems Launching my project.
This is a blank project with nothing but a few basic objects and no other assets or packs involved in any way.

I’ve also tried the Template scenes that come with UE4 and those give me the exact same error.
I am trying to Launch for Windows / Console / Desktop - this is not a mobile / tablet application.

I can ‘Play’ perfectly fine … But when I launch, I get this error (log) after about a minute or so:

-------------------------

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-417053494) SRandInit(-417053492).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.161130
LogInit: Version: 4.11.1-2934540+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): Apr 6 2016 02:14:16
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: SINN-PC
LogInit: User: Sinn
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.017607 MHz
LogMemory: Memory total: Physical=16.0GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 312.02 MB used, 312.02 MB peak
LogMemory: Process Virtual Memory: 316.70 MB used, 316.70 MB peak
LogMemory: Physical Memory: 4631.68 MB used, 16349.34 MB total
LogMemory: Virtual Memory: 617.86 MB used, 8388608.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘AMD Radeon HD 7000 series’ (Feature Level 11_0)
LogD3D11RHI: 2032MB of dedicated video memory, 0MB of dedicated system memory, and 3840MB of shared system memory, 2 output[s]
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: Adapter Name: AMD Radeon HD 7000 series
LogD3D11RHI: Driver Version: Unknown (internal Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation disabled: no driver support
LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (…/…/…/…/…/…/Users/Sinn/Documents/Unreal Projects/Test/Intermediate/Shaders/WorkingDirectory/1756/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Sinn/AppData/Local/Temp/UnrealShaderWorkingDir/0CF00981401D1EB1E4F996A9A6FE7096/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 46MB C:/Users/Sinn/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Sinn/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Sinn/Documents/Unreal Projects/Test/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Sinn/Documents/Unreal Projects/Test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Sinn/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMaterial: Uniform references updated for custom material expression Custom.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogUObjectArray: 27678 objects as part of root set at end of initial load.
LogUObjectAllocator: 5591392 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0206 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: SteamVR failed to initialize. Err: 110
LogHMD: SteamVR failed to initialize. Err: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 46MB C:/Users/Sinn/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogFileCache: Scanning file cache for directory ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Content/’ took 0.01s
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world Untitled_1
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 37.702ms to complete.
LogFileHelpers: Loading map ‘Template_Default’ took 0.341
LogCollectionManager: Loaded 0 collections in 0.001562 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Content/Developers/Sinn/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy populated in 0.0077 seconds. Added 1979 classes and 343 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0004 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SuperSearch’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 6.93 seconds (BP compile: 0.04 seconds)
LogExternalProfiler:Warning: No registered external profiler was matched with a command-line switch (or the DLL could not be loaded). External profiling features will not be available.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 200 MB
LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 13.2071 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000043 seconds (updated 0 objects)
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Untitled_1 (Apr 8, 2016, 9:06:19 PM)
LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_1
LogPlayLevel: PIE: StaticDuplicateObject took: (0.004029s)
LogAIModule: Creating AISystem for world Untitled_1
LogPlayLevel: PIE: World Init took: (0.001254s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_1.Untitled_1 to /Temp/UEDPIE_0_Untitled_1.Untitled_1 (0.005617s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is ‘GameMode’
LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_1.Untitled_1 up for play (max tick rate 0) at 2016.04.09-02.06.19
LogWorld: Bringing up level for play took: 0.002040
LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0004 seconds. Added 9 classes and 0 folders.
PIE: Info Play in editor start time for /Temp/UEDPIE_0_Untitled_1 -0.288
LogPlayLevel: Launcher Device ID: WindowsNoEditor@SINN-PC
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:…/…/…/Engine/Content ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:…/…/…/Engine/Content ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:…/…/…/Engine/Content ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:…/…/…/Engine/Content ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogChunkManifestGenerator: bChunkHardReferencesOnly: 0
CookResults:Warning: Warning Unable to find package for cooking /Temp/Untitled_1
LogCook:Warning: Unable to find package for cooking /Temp/Untitled_1
LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
LogSavePackage: Save=1.08ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset’
LogSavePackage: Total save time: 1.38ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
LogSavePackage: Save=0.78ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset’
LogSavePackage: Total save time: 1.80ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
LogSavePackage: Save=0.80ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset’
LogSavePackage: Total save time: 1.50ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
LogSavePackage: Save=0.80ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset’
LogSavePackage: Total save time: 5.85ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1270_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_9d4_0///####STATCAT_Advanced####
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
LogSavePackage: Save=0.78ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset’
LogSavePackage: Total save time: 1.93ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_1
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_0
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
LogSavePackage: Save=0.81ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset’
LogSavePackage: Total save time: 50.94ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
LogSavePackage: Save=0.79ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset’
LogSavePackage: Total save time: 75.34ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset’
LogSavePackage: Total save time: 0.80ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
LogSavePackage: Save=0.83ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset’
LogSavePackage: Total save time: 64.50ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
LogSavePackage: Save=0.94ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset’
LogSavePackage: Total save time: 83.81ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
LogSavePackage: Save=0.69ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset’
LogSavePackage: Total save time: 0.91ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Actor → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
LogSavePackage: Save=0.73ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset’
LogSavePackage: Total save time: 0.99ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_LevelSequence → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_LevelSequence.uasset
LogSavePackage: Save=0.67ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_LevelSequence.uasset’
LogSavePackage: Total save time: 0.85ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_LevelSequence.uasset
LogCook:Display: Cooking /Engine/EngineFonts/Roboto → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
LogSavePackage: Save=41.14ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset’
LogSavePackage: Total save time: 41.54ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
LogSavePackage: Save=0.97ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset’
LogSavePackage: Total save time: 42.20ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
LogSavePackage: Save=4.89ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset’
LogSavePackage: Total save time: 5.16ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset
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LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Terrain → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Terrain.uasset
LogSavePackage: Save=1.18ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Terrain.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Terrain.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset
LogCook:Display: Cooking /Engine/EditorMeshes/MatineeCam_SM → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/MatineeCam_SM.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/MatineeCam_SM.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/MatineeCam_SM.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeCam_mat → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeCam_mat.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeCam_mat.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeCam_mat.uasset
LogCook:Display: Cooking /Engine/EditorResources/MatineeCam_D → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatineeCam_D.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatineeCam_D.uasset’
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LogCook:Display: Cooking /Engine/EditorMaterials/HelpActorMaterial → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/HelpActorMaterial.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/HelpActorMaterial.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/HelpActorMaterial.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/FlipBook → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Round → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset
LogSavePackage: Save=2.19ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Sign → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset
LogSavePackage: Save=1.46ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset’
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset
LogSavePackage: Save=0.65ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset’
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LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/T_EditorHelp.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/T_EditorHelp.uasset’
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LogCook:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ExpoHeightFog.uasset
LogSavePackage: Save=1.08ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ExpoHeightFog.uasset’
LogSavePackage: Total save time: 1.44ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ExpoHeightFog.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_NavP → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_NavP.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_NavP.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_NavP.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Player → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Player.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Player.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Player.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/SkyLight.uasset
LogSavePackage: Save=0.81ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/SkyLight.uasset’
LogSavePackage: Total save time: 1.19ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/SkyLight.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_WindDirectional → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_WindDirectional.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_WindDirectional.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_WindDirectional.uasset
LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
LogSavePackage: Save=0.86ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectional → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPoint → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
LogSavePackage: Save=0.72ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpot → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset
LogSavePackage: Save=0.70ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset
LogSavePackage: Save=0.68ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_PortalActorIcon2 → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_PortalActorIcon2.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_PortalActorIcon2.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_PortalActorIcon2.uasset
LogCook:Display: Cooking /Engine/EditorResources/MatInstActSprite → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatInstActSprite.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatInstActSprite.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatInstActSprite.uasset
LogCook:Display: Cooking /Engine/EditorResources/SceneManager → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SceneManager.uasset
LogCook:Display: Cooking /Engine/EditorResources/AI/S_NavLink → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AI/S_NavLink.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AI/S_NavLink.uasset’
LogSavePackage: Total save time: 1.57ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AI/S_NavLink.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Note → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset
LogSavePackage: Save=0.83ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Note.uasset
LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
LogSavePackage: Save=1.20ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_ReflActorIcon → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ReflActorIcon.uasset
LogSavePackage: Save=0.80ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ReflActorIcon.uasset’
LogSavePackage: Total save time: 0.99ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_ReflActorIcon.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_Thruster → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Thruster.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Thruster.uasset’
LogSavePackage: Total save time: 1.00ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Thruster.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_RadForce → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_RadForce.uasset
LogSavePackage: Save=0.74ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_RadForce.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_RadForce.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset
LogSavePackage: Save=0.81ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TargetIcon.uasset
LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
LogCook:Display: Cooking /Engine/EditorResources/S_TextRenderActorIcon → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset
LogSavePackage: Save=0.74ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset’
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LogCook:Display: Cooking /Engine/EditorResources/S_Trigger → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
LogSavePackage: Save=0.96ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_VectorFieldVol.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_VectorFieldVol.uasset
LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset’
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
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LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
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LogCook:Display: Cooking /Engine/EngineResources/AICON-Red → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset
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LogCook:Display: Cooking /Engine/EngineResources/AICON-Green → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset
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LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/Cross → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Cross.uasset
LogSavePackage: Save=0.91ms
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LogCook:Display: Cooking /Engine/EditorMaterials/Cross_Mat → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Cross_Mat.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Cross_Mat.uasset’
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LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_BoneSelectedMaterial → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_BoneSelectedMaterial.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_ElemSelectedMaterial → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_ElemSelectedMaterial.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_NoCollisionMaterial → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_NoCollisionMaterial.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_UnselectedMaterial → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_UnselectedMaterial.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/WidgetMaterial_Y.uasset
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/LevelGridMaterial.uasset
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAADots → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TilingAADots.uasset
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TilingAADots.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineBoxFiltered → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset’
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
LogSavePackage: Save=1.58ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset
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LogCook:Display: Cooking /Engine/EngineResources/M_StreamingPause → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/M_StreamingPause.uasset
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LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
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LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
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LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
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LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
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LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Blue → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset’
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LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
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LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset’
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LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
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LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
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LogCook:Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LevelGrid1DStripes → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LevelGrid1DStripes.uasset
LogSavePackage: Save=0.61ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LevelGrid1DStripes.uasset’
LogSavePackage: Total save time: 0.80ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LevelGrid1DStripes.uasset
LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded2D → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset
LogSavePackage: Save=1.58ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset’
LogSavePackage: Total save time: 1.77ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset
LogCook:Display: Cooking /Engine/EditorSounds/GamePreview/StartPlayInEditor → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/GamePreview/StartPlayInEditor.uasset
LogSavePackage: Save=0.48ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/GamePreview/StartPlayInEditor.uasset’
LogSavePackage: Total save time: 0.64ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/GamePreview/StartPlayInEditor.uasset
LogCook:Display: Cooking /Engine/EditorSounds/GamePreview/EndPlayInEditor_Cue → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/GamePreview/EndPlayInEditor_Cue.uasset
LogSavePackage: Save=0.79ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/GamePreview/EndPlayInEditor_Cue.uasset’
LogSavePackage: Total save time: 0.97ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/GamePreview/EndPlayInEditor_Cue.uasset
LogCook:Display: Cooking /Engine/EditorSounds/GamePreview/EndPlayInEditor → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/GamePreview/EndPlayInEditor.uasset
LogSavePackage: Save=0.75ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/GamePreview/EndPlayInEditor.uasset’
LogSavePackage: Total save time: 36.95ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/GamePreview/EndPlayInEditor.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
LogSavePackage: Save=0.78ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset’
LogSavePackage: Total save time: 1.04ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
LogSavePackage: Save=0.81ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset’
LogSavePackage: Total save time: 1.04ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
LogSavePackage: Save=0.79ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset’
LogSavePackage: Total save time: 0.98ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
LogSavePackage: Save=0.56ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset’
LogSavePackage: Total save time: 0.75ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
LogSavePackage: Save=0.81ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset’
LogSavePackage: Total save time: 1.09ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
LogSavePackage: Save=0.80ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset’
LogSavePackage: Total save time: 1.07ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogSavePackage: Save=0.98ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset’
LogSavePackage: Total save time: 1.30ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogSavePackage: Save=0.81ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset’
LogSavePackage: Total save time: 1.00ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogAIModule: Creating AISystem for world Entry
LogCook:Display: Cooking /Engine/Maps/Entry → C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
LogSavePackage: Save=8.44ms
LogSavePackage: Async saving from memory to ‘C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap’
LogSavePackage: Total save time: 12.95ms
LogSavePackage:Display: Finished SavePackage C:/Users/Sinn/Documents/Unreal Projects/Test/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
LogContentBrowser: Native class hierarchy updated for ‘BlueprintNativeCodeGen’ in 0.0004 seconds. Added 1 classes and 0 folders.
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 384 packages, Final after dependency resolve: 384
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 276, size is 60.93kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 3.441958s total time 9.443593
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 4.499679
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_9e8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_9d4_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: 2016-04-09T06:06:43.0609286Z: Running on WindowsHostPlatform as a 64-bit process.
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Sinn/Documents/Unreal Projects/Test/Test.uproject BuildCookRun -project=C:/Users/Sinn/Documents/Unreal Projects/Test/Test.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -
platform=Win64 -targetplatform=Win64 -map=/Temp/Untitled_1 -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Temp/Untitled_1 -Messaging -device=WindowsNoEditor@SINN-PC -addcmdline=-SessionId=20C8268B46F9AB1A95F07FBE72471325 -SessionOwner=‘Sinn’ -SessionName=‘Launch On Device’ -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability.
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Sinn\Documents\Unreal Projects\Test\Test.uproject
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.518042
LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest…
LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_210_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_9d4_0///####STATCAT_Advanced####
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel: at AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: at Project.CopyManifestFilesToStageDir(Dictionary2 Mapping, String StageDir, String ManifestName, List1 CRCFiles)
LogPlayLevel: at Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: at Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) LogPlayLevel: at AutomationTool.Program.Main() LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Domain_ProcessExit LogPlayLevel: copying UAT log files... LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 95.753463 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error LogPlayLevel: Launcher Device ID: WindowsNoEditor@SINN-PC LogPlayLevel: PlayLevel: No blueprints needed recompiling CookResults:Warning: Warning Unable to find package for cooking /Temp/Untitled_1 LogCook:Warning: Unable to find package for cooking /Temp/Untitled_1 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_b04_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_9d4_0///####STATCAT_Advanced#### LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_e68_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_824_0///####STATCAT_Advanced#### LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0 LogChunkManifestGenerator: Chunk: 0, Started with 384 packages, Final after dependency resolve: 384 LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 276, size is 60.93kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 0.000018s total time 1.657484 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_f00_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_9d4_0///####STATCAT_Advanced#### LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000049 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1104_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_9d4_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Program.Main: 2016-04-09T06:13:54.4446023Z: Running on WindowsHostPlatform as a 64-bit process. LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Sinn/Documents/Unreal Projects/Test/Test.uproject BuildCookRun -project=C:/Users/Sinn/Documents/Unreal Projects/Test/Test.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output - platform=Win64 -targetplatform=Win64 -map=/Temp/Untitled_1 -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Temp/Untitled_1 -Messaging -device=WindowsNoEditor@SINN-PC -addcmdline=-SessionId=20C8268B46F9AB1A95F07FBE72471325 -SessionOwner='Sinn' -SessionName='Launch On Device' -run LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability. LogPlayLevel: Automation.Process: Compiling scripts. LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Sinn\Documents\Unreal Projects\Test\Test.uproject LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest... LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.751997 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_938_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_9d4_0///####STATCAT_Advanced#### LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying. LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb'. LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Sinn\Documents\Unreal Projects\Test\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb LogPlayLevel: at AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles) LogPlayLevel: at Project.CopyManifestFilesToStageDir(Dictionary2 Mapping, String StageDir, String ManifestName, List1 CRCFiles) LogPlayLevel: at Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC) LogPlayLevel: at Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at AutomationTool.BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) LogPlayLevel: at AutomationTool.Automation.Process(String] CommandLine) LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 89.504189
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error

**NOTE: ** I have my Oculus DK2 hooked up (that works perfectly fine, it’s all ready to go) - so when I hit Launch, I was actually expecting to be able to play it in VR …
In any case, I never even got past the Launch process.

**EDIT: ** I have tried re-installing the launcher and then re-downloading / re-installing UE4 to no avail.

Same problem here.

Anyone have an answer?

Thanks!

Same problem with me when switching from 4.10.4 to 4.11.1. Launch for windows takes forever (I waited 12 hours, then aborted). No errors, just 50% cpu usage and it hangs.

LogPlayLevel: Launcher Device ID: WindowsNoEditor@HUGOPC
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1bc8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8b0_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_1fb4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_514_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1a58_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8b0_0///####STATCAT_Advanced####

same problem here Automation tool failed to compile…