Whenever I try to launch my scene it seems to be working but after about 5 seconds its says “launch failed”
My Output Log reads:
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2168_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_868_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: 2016-05-29T22:10:01.5370861Z: Running on WindowsHostPlatform as a 64-bit process.
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Kodi/Users/deeWJ/DeeWJ/Unreal Projects/MyProject2/MyProject2.uproject BuildCookRun -project=D:/Kodi/Users/deeWJ/DeeWJ/Unreal Projects/MyProject2/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4
Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -map=/Game/house -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/house -Messaging -device=WindowsNoEditor@MSI -addcmdline=-SessionId=83DC7CDE46B059C2ED6FED8F3941B0D4 -SessionOwner=‘DeeWJ’ -SessionName=‘Launch On Device’ -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
LogPlayLevel: WindowsPlatform.get_Compiler: WARNING: Using Visual Studio 2013 toolchain instead of Visual Studio 2015 toolchain.
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\MyProject2.uproject
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.255411
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_33b0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_868_0///####STATCAT_Advanced####
LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest…
LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel: at AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: at Project.CopyManifestFilesToStageDir(Dictionary2 Mapping, String StageDir, String ManifestName, List
1 CRCFiles)
LogPlayLevel: at Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: at Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 90.070473
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
Also if it helps my PC specs are:
Windows 10 home 64-bit
Intel Core i7-5700HQ CPU @ 2.70GHz
16GB Ram
NVIDIA GeForce GTX970M