Launch failed UE5.0.1 on Macbook Air (M1, 2020), Monterey12.0.1

When you say fail - does it crash ?
If it just stays at 34% for a long time that is quite normal. Compiling shaders always takes time the first time.
You can fire up Activity Monitor and see if there are Shader Compile workers running ( about 6 )

1 Like