Launch Failed for Android

I’ve been trying to find the right solution and I just haven’t come across it yet.

It fails when it trys to “Cooking on the fly server”

I just tried it just with the TDShooter example and it still failed. I have all the sdk setup right and I’m just lost now.

Also here is some of the output log

LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
LogSavePackage: Save=1.354256ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
LogSavePackage: Save=1.609899ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
LogSavePackage: Save=1.257223ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset’
LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoTiny.uasset
LogSavePackage: Save=11.519803ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoTiny.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset
LogSavePackage: Save=1.618762ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_None → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset
LogSavePackage: Save=1.645819ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
LogSavePackage: Save=172.073044ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Textures/UE4_Mannequin__normals → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_Mannequin__normals.uasset
LogSavePackage: Save=115.733574ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_Mannequin__normals.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Mesh/SK_Mannequin_PhysicsAsset → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
LogSavePackage: Save=5.288734ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset’
LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
LogSavePackage: Save=72.076912ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset’
LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
LogSavePackage: Save=0.574264ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset’
LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
LogSavePackage: Save=0.584994ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset’
LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
LogSavePackage: Save=8.989029ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogSavePackage: Save=1.649085ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset’
LogLinker:Warning: Asset ‘…/…/…/Engine/Content/MobileResources/LoadingScreen.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogCook:Display: Cooking /Engine/MobileResources/LoadingScreen → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/LoadingScreen.uasset
LogSavePackage: Save=3.266448ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/LoadingScreen.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Actor → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Actor.uasset
LogSavePackage: Save=4.094489ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Actor.uasset’
LogCook:Display: Cooking /Engine/EditorResources/Bkgnd → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bkgnd.uasset
LogSavePackage: Save=2.181830ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bkgnd.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
LogSavePackage: Save=1.227367ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
LogSavePackage: Save=2.710377ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset
LogSavePackage: Save=13.992731ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset’
LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/DefaultTexture.uasset
LogSavePackage: Save=2.353503ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/DefaultTexture.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/FlipBook → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset
LogSavePackage: Save=15.692198ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset’
LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/T_EditorHelp.uasset
LogSavePackage: Save=62.766926ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/T_EditorHelp.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectional → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset
LogSavePackage: Save=7.096430ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset’
LogCook:Display: Cooking /Engine/EditorResources/MatInstActSprite → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/MatInstActSprite.uasset
LogSavePackage: Save=3.723620ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/MatInstActSprite.uasset’
LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoDistanceField.uasset
LogSavePackage: Save=7.661364ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoDistanceField.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
LogSavePackage: Save=1.653750ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
LogSavePackage: Save=1.601035ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/Master → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Master.uasset
LogSavePackage: Save=0.584527ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Master.uasset’
LogCook:Display: Cooking /Engine/EngineResources/AICON-Green → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/AICON-Green.uasset
LogSavePackage: Save=2.132381ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/AICON-Green.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/MiniFont.uasset
LogSavePackage: Save=1.200776ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/MiniFont.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
LogSavePackage: Save=3.521625ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Textures/UE4_Mannequin_occlusion_Mobile → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_Mannequin_occlusion_Mobile.uasset
LogSavePackage: Save=16.255733ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_Mannequin_occlusion_Mobile.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
LogSavePackage: Save=3.913020ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/T_ML_Aluminum01 → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
LogSavePackage: Save=210.190918ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset’
LogCook:Display: Cooking /Engine/EditorResources/Bad → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bad.uasset
LogSavePackage: Save=3.897159ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bad.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_DecalActorIcon → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_DecalActorIcon.uasset
LogSavePackage: Save=4.604842ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_DecalActorIcon.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/HelpActorMaterial → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset
LogSavePackage: Save=11.310344ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset
LogSavePackage: Save=7.198128ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset’
LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
LogSavePackage: Save=1.413035ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPoint → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset
LogSavePackage: Save=7.514883ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_ReflActorIcon → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_ReflActorIcon.uasset
LogSavePackage: Save=12.382833ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_ReflActorIcon.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
LogSavePackage: Save=1.564648ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Blueprints/TopDownCharacter → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Blueprints/TopDownCharacter.uasset
LogSavePackage: Save=11.063098ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Blueprints/TopDownCharacter.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
LogSavePackage: Save=3.158686ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Textures/UE4_LOGO_CARD → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_LOGO_CARD.uasset
LogSavePackage: Save=6.553888ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_LOGO_CARD.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/M_UE4Man_ChestLogo → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/M_UE4Man_ChestLogo.uasset
LogSavePackage: Save=3.516026ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/M_UE4Man_ChestLogo.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Textures/UE4Man_Logo_N → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4Man_Logo_N.uasset
LogSavePackage: Save=6.343029ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4Man_Logo_N.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
LogSavePackage: Save=4.186856ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
LogSavePackage: Save=15.911921ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
LogSavePackage: Save=0.889620ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Player → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Player.uasset
LogSavePackage: Save=10.939475ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Player.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_VectorFieldVol → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_VectorFieldVol.uasset
LogSavePackage: Save=4.639830ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_VectorFieldVol.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Textures/UE4_Mannequin_MAT_MASKA → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
LogSavePackage: Save=15.974432ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded2D → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset
LogSavePackage: Save=2.101592ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogSavePackage: Save=2.019954ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset’
LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMeshes/Sphere.uasset
LogSavePackage: Save=4.043174ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMeshes/Sphere.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
LogSavePackage: Save=1.522663ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset’
LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Stars.uasset
LogSavePackage: Save=10.592863ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Stars.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultBokeh.uasset
LogSavePackage: Save=2.813008ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultBokeh.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
LogSavePackage: Save=1.749849ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset’
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 266, size is 158.17kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 5.787642s total time 9.319606
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 7.500260
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_7bc_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: Running on WindowsHostPlatform
LogPlayLevel: Program.Main: CWD=D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/AndroidTestTDS.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -map=/Game/TopDownBP/Maps/TopDownExampleMap -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/TopDownBP/Maps/TopDownExampleMap -Messaging -device=Android_ATC@912ad10b03693794 -addcmdline=-SessionId=B600941D4BE684F711EE67AAF400AA05 -SessionOwner=Owner -SessionName=‘Play On Device’ -run -nokill -NoCompile
LogPlayLevel: Automation.Process: IsBuildMachine=False
LogPlayLevel: Automation.Process: ShouldKillProcesses=False
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programs/Epic Games/4.8
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool.1.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programs/Epic Games/4.8
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Programs\Microsoft Visual Studio 12.0\Common7\Tools
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Programs\Microsoft Visual Studio 12.0\Common7\Tools…\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\HarvestEnvVars.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\AppData\Local\Temp\HarvestEnvVars.bat=True
LogPlayLevel: CommandUtils.Run: Run: C:\Users\Owner\AppData\Local\Temp\HarvestEnvVars.bat
LogPlayLevel: HarvestEnvVars:
LogPlayLevel: HarvestEnvVars: D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET>call “D:\Programs\Microsoft Visual Studio 12.0\Common7\Tools…\VC\bin\x86_amd64\vcvarsx86_amd64.bat”
LogPlayLevel: HarvestEnvVars:
LogPlayLevel: HarvestEnvVars: D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET>set 1>“C:\Users\Owner\AppData\Local\Temp\HarvestEnvVars.txt”
LogPlayLevel: CommandUtils.Run: Run: Took 1.3080749s to run HarvestEnvVars.bat, ExitCode=0
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: D:\Programs\Microsoft Visual Studio 12.0\Common7\Tools…\IDE\Devenv.com does not exist.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=D:/Programs/Epic Games/4.8
LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-07-09_22.28.25
LogPlayLevel: CommandEnvironment.LogSettings: UATExe=D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Rules)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1620885841.dll
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1620885841.pdb
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1620885841SourceFiles.txt
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 2 script DLL(s).
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Mac
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: IOS
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Android
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Linux
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Desktop
LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject=True
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject
LogPlayLevel: ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject
LogPlayLevel: ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS
LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False
LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\ArchivedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\Saved\StagedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=ATC
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False
LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCName=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions=
LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True
LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False
LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/TopDownBP/Maps/TopDownExampleMap
LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/TopDownBP/Maps/TopDownExampleMap
LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel: ProjectParams.ValidateAndLog: Package=False
LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programs\Epic Games\4.8\Engine\Binaries\Android
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programs\Epic Games\4.8\Engine\Binaries\Android
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programs\Epic Games\4.8\Engine\Binaries\Android\UE4Game
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programs\Epic Games\4.8\Engine\Binaries\Android\UE4Game
LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True
LogPlayLevel: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=AndroidTestTDS
LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject=True
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationTool: Android does not yet implement GetCookPlatform.
LogPlayLevel: Stacktrace: at AutomationTool.Platform.GetCookPlatform(Boolean bDedicatedServer, Boolean bIsClientOnly, String CookFlavor)
LogPlayLevel: at DeploymentContext…ctor(String RawProjectPathOrName, String InLocalRoot, String BaseStageDirectory, String BaseArchiveDirectory, String CookFlavor, Platform InSourcePlatform, Platform InTargetPlatform, List1 InTargetConfigurations, IEnumerable1 InStageTargetReceipts, List1 InStageExecutables, Boolean InServer, Boolean InCooked, Boolean InStageCrashReporter, Boolean InStage, Boolean InCookOnTheFly, Boolean InArchive, Boolean InProgram, Boolean bHasDedicatedServerAndClient) LogPlayLevel: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage) LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: ERROR: Android does not yet implement GetCookPlatform.
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 4.812183
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1a64_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000044
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1ee4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_c68_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_1dcc_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1f44_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1db8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced####
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/TopDownBP/Maps/TopDownExampleMap’ took 0.038
LogTexture:Warning: Failed to stream mip data from the derived data cache for /Engine/EditorResources/S_Player.S_Player. Streaming mips will be recached.
LogTexture:Display: Building textures: S_Player (BGRA8)
LogTexture:Warning: Failed to stream mip data from the derived data cache for /Engine/EditorResources/S_TextRenderActorIcon.S_TextRenderActorIcon. Streaming mips will be recached.
LogTexture:Display: Building textures: S_TextRenderActorIcon (AutoDXT)

Sorry for being so vague. I also tried ot mess with some of the automation files people were talked about but for no results