I’ve been trying to find the right solution and I just haven’t come across it yet.
It fails when it trys to “Cooking on the fly server”
I just tried it just with the TDShooter example and it still failed. I have all the sdk setup right and I’m just lost now.
Also here is some of the output log
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
LogSavePackage: Save=1.354256ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
LogSavePackage: Save=1.609899ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
LogSavePackage: Save=1.257223ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset’
LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoTiny.uasset
LogSavePackage: Save=11.519803ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoTiny.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset
LogSavePackage: Save=1.618762ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_None → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset
LogSavePackage: Save=1.645819ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
LogSavePackage: Save=172.073044ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Textures/UE4_Mannequin__normals → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_Mannequin__normals.uasset
LogSavePackage: Save=115.733574ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_Mannequin__normals.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Mesh/SK_Mannequin_PhysicsAsset → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
LogSavePackage: Save=5.288734ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset’
LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
LogSavePackage: Save=72.076912ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset’
LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
LogSavePackage: Save=0.574264ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset’
LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
LogSavePackage: Save=0.584994ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset’
LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
LogSavePackage: Save=8.989029ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogSavePackage: Save=1.649085ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset’
LogLinker:Warning: Asset ‘…/…/…/Engine/Content/MobileResources/LoadingScreen.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogCook:Display: Cooking /Engine/MobileResources/LoadingScreen → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/LoadingScreen.uasset
LogSavePackage: Save=3.266448ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/LoadingScreen.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Actor → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Actor.uasset
LogSavePackage: Save=4.094489ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Actor.uasset’
LogCook:Display: Cooking /Engine/EditorResources/Bkgnd → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bkgnd.uasset
LogSavePackage: Save=2.181830ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bkgnd.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
LogSavePackage: Save=1.227367ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
LogSavePackage: Save=2.710377ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset
LogSavePackage: Save=13.992731ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset’
LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/DefaultTexture.uasset
LogSavePackage: Save=2.353503ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/DefaultTexture.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/FlipBook → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset
LogSavePackage: Save=15.692198ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset’
LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/T_EditorHelp.uasset
LogSavePackage: Save=62.766926ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/T_EditorHelp.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectional → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset
LogSavePackage: Save=7.096430ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset’
LogCook:Display: Cooking /Engine/EditorResources/MatInstActSprite → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/MatInstActSprite.uasset
LogSavePackage: Save=3.723620ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/MatInstActSprite.uasset’
LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoDistanceField.uasset
LogSavePackage: Save=7.661364ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/RobotoDistanceField.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
LogSavePackage: Save=1.653750ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
LogSavePackage: Save=1.601035ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/Master → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Master.uasset
LogSavePackage: Save=0.584527ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSounds/Master.uasset’
LogCook:Display: Cooking /Engine/EngineResources/AICON-Green → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/AICON-Green.uasset
LogSavePackage: Save=2.132381ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/AICON-Green.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/MiniFont.uasset
LogSavePackage: Save=1.200776ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/MiniFont.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
LogSavePackage: Save=3.521625ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Textures/UE4_Mannequin_occlusion_Mobile → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_Mannequin_occlusion_Mobile.uasset
LogSavePackage: Save=16.255733ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_Mannequin_occlusion_Mobile.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
LogSavePackage: Save=3.913020ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/T_ML_Aluminum01 → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
LogSavePackage: Save=210.190918ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset’
LogCook:Display: Cooking /Engine/EditorResources/Bad → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bad.uasset
LogSavePackage: Save=3.897159ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/Bad.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_DecalActorIcon → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_DecalActorIcon.uasset
LogSavePackage: Save=4.604842ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_DecalActorIcon.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/HelpActorMaterial → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset
LogSavePackage: Save=11.310344ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset
LogSavePackage: Save=7.198128ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset’
LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
LogSavePackage: Save=1.413035ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPoint → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset
LogSavePackage: Save=7.514883ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_ReflActorIcon → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_ReflActorIcon.uasset
LogSavePackage: Save=12.382833ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_ReflActorIcon.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
LogSavePackage: Save=1.564648ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Blueprints/TopDownCharacter → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Blueprints/TopDownCharacter.uasset
LogSavePackage: Save=11.063098ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Blueprints/TopDownCharacter.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
LogSavePackage: Save=3.158686ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Textures/UE4_LOGO_CARD → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_LOGO_CARD.uasset
LogSavePackage: Save=6.553888ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_LOGO_CARD.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/M_UE4Man_ChestLogo → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/M_UE4Man_ChestLogo.uasset
LogSavePackage: Save=3.516026ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Materials/M_UE4Man_ChestLogo.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Textures/UE4Man_Logo_N → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4Man_Logo_N.uasset
LogSavePackage: Save=6.343029ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4Man_Logo_N.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
LogSavePackage: Save=4.186856ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
LogSavePackage: Save=15.911921ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
LogSavePackage: Save=0.889620ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Player → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Player.uasset
LogSavePackage: Save=10.939475ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Player.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_VectorFieldVol → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_VectorFieldVol.uasset
LogSavePackage: Save=4.639830ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_VectorFieldVol.uasset’
LogCook:Display: Cooking /Game/TopDownBP/Character/Textures/UE4_Mannequin_MAT_MASKA → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
LogSavePackage: Save=15.974432ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/AndroidTestTDS/Content/TopDownBP/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded2D → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset
LogSavePackage: Save=2.101592ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/TextureGridCascaded2D.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogSavePackage: Save=2.019954ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset’
LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMeshes/Sphere.uasset
LogSavePackage: Save=4.043174ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMeshes/Sphere.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
LogSavePackage: Save=1.522663ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset’
LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Stars.uasset
LogSavePackage: Save=10.592863ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineSky/T_Sky_Stars.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultBokeh.uasset
LogSavePackage: Save=2.813008ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultBokeh.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
LogSavePackage: Save=1.749849ms
LogSavePackage: Compressing from memory to ‘C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset’
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 266, size is 158.17kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 5.787642s total time 9.319606
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 7.500260
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_7bc_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: Running on WindowsHostPlatform
LogPlayLevel: Program.Main: CWD=D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/Owner/Documents/Unreal Projects/AndroidTestTDS/AndroidTestTDS.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -map=/Game/TopDownBP/Maps/TopDownExampleMap -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/TopDownBP/Maps/TopDownExampleMap -Messaging -device=Android_ATC@912ad10b03693794 -addcmdline=-SessionId=B600941D4BE684F711EE67AAF400AA05 -SessionOwner=Owner -SessionName=‘Play On Device’ -run -nokill -NoCompile
LogPlayLevel: Automation.Process: IsBuildMachine=False
LogPlayLevel: Automation.Process: ShouldKillProcesses=False
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programs/Epic Games/4.8
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool.1.txt
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programs/Epic Games/4.8
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Programs\Microsoft Visual Studio 12.0\Common7\Tools
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Programs\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\HarvestEnvVars.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\AppData\Local\Temp\HarvestEnvVars.bat=True
LogPlayLevel: CommandUtils.Run: Run: C:\Users\Owner\AppData\Local\Temp\HarvestEnvVars.bat
LogPlayLevel: HarvestEnvVars:
LogPlayLevel: HarvestEnvVars: D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET>call “D:\Programs\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat”
LogPlayLevel: HarvestEnvVars:
LogPlayLevel: HarvestEnvVars: D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET>set 1>“C:\Users\Owner\AppData\Local\Temp\HarvestEnvVars.txt”
LogPlayLevel: CommandUtils.Run: Run: Took 1.3080749s to run HarvestEnvVars.bat, ExitCode=0
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: D:\Programs\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com does not exist.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=D:/Programs/Epic Games/4.8
LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=D:/Programs/Epic Games/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-07-09_22.28.25
LogPlayLevel: CommandEnvironment.LogSettings: UATExe=D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Rules)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1620885841.dll
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1620885841.pdb
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programs\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1620885841SourceFiles.txt
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 2 script DLL(s).
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programs\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Mac
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: IOS
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Android
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Linux
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Desktop
LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject=True
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject
LogPlayLevel: ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject
LogPlayLevel: ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS
LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False
LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\ArchivedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\Saved\StagedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=ATC
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False
LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCName=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions=
LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True
LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False
LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/TopDownBP/Maps/TopDownExampleMap
LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/TopDownBP/Maps/TopDownExampleMap
LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel: ProjectParams.ValidateAndLog: Package=False
LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programs\Epic Games\4.8\Engine\Binaries\Android
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programs\Epic Games\4.8\Engine\Binaries\Android
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programs\Epic Games\4.8\Engine\Binaries\Android\UE4Game
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programs\Epic Games\4.8\Engine\Binaries\Android\UE4Game
LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True
LogPlayLevel: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=AndroidTestTDS
LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\AndroidTestTDS\AndroidTestTDS.uproject=True
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationTool: Android does not yet implement GetCookPlatform.
LogPlayLevel: Stacktrace: at AutomationTool.Platform.GetCookPlatform(Boolean bDedicatedServer, Boolean bIsClientOnly, String CookFlavor)
LogPlayLevel: at DeploymentContext…ctor(String RawProjectPathOrName, String InLocalRoot, String BaseStageDirectory, String BaseArchiveDirectory, String CookFlavor, Platform InSourcePlatform, Platform InTargetPlatform, List1 InTargetConfigurations, IEnumerable
1 InStageTargetReceipts, List1 InStageExecutables, Boolean InServer, Boolean InCooked, Boolean InStageCrashReporter, Boolean InStage, Boolean InCookOnTheFly, Boolean InArchive, Boolean InProgram, Boolean bHasDedicatedServerAndClient) LogPlayLevel: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage) LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params) LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: at BuildCommand.Execute() LogPlayLevel: at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: ERROR: Android does not yet implement GetCookPlatform.
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 4.812183
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1a64_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000044
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1ee4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_c68_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_1dcc_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1f44_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1db8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_8a4_0///####STATCAT_Advanced####
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/TopDownBP/Maps/TopDownExampleMap’ took 0.038
LogTexture:Warning: Failed to stream mip data from the derived data cache for /Engine/EditorResources/S_Player.S_Player. Streaming mips will be recached.
LogTexture:Display: Building textures: S_Player (BGRA8)
LogTexture:Warning: Failed to stream mip data from the derived data cache for /Engine/EditorResources/S_TextRenderActorIcon.S_TextRenderActorIcon. Streaming mips will be recached.
LogTexture:Display: Building textures: S_TextRenderActorIcon (AutoDXT)
Sorry for being so vague. I also tried ot mess with some of the automation files people were talked about but for no results